gognaiba: Yeah, that's the idea - now of course it depends on what YOU think are the limitations of DK1, but we're not doing a reskin, its an entire new engine and game - to ensure its the next gen in the game genre ;)
Well, you did a good job on DK1 so I expect you to deliver a good product with DK2 as well. :) I also appreciate that you'll release it on GoG and make it available for Linux (if I was informed correctly), as I only buy games here and am slowly migrating to Linux for my main OS.
Hehe, fair point regarding what I think the limitations were. The ones I had in mind were mainly coordinated breaching through doors, multiple grenade deployment at the same time (one from each officer), clumsy/limited editing options of the paths to achieve a single plan mission execution (I sometimes had to delete the whole path and start anew, which made me lose a lot of time), sometimes weird/poor performance of officers in certain situations (multiple threats approaching in a row from a known direction, for example) and such. I am sure these and other things are already known to you. :)