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Divine Divinity has a lot of things going right for it. It takes Diablo's simplicity and pairs it with the depth of Neverwinter Nights for a fun, easy to pick up top down RPG. You start by picking a character, although which you pick is largely a formality as you can customize them anyway you want. Spell slinging warrior, axe wielding barbarian/thief, you can do it all.
You're thrown into a story that slowly unfolds around you. It's the usual stuff, land in peril from ancient evil you're the only one that can stop it, and there's a ton of baddies in the way for you to cut down with blade, bow or well rendered spell abilities. It's backed up by well rendered enemies, that seemed to me to be reminiscent of Fallout 2, and a very nice ambient score.
What keeps me from giving this game a full five stars however, is the bugs -aggravating, game killing bugs. The game crashes, a lot. Sometimes it will crash while saving, which is a huge kick in the teeth if you haven't saved in a while. Characters will sometimes go into what I call a spin cycle, where the turn rapidly in place, unable to talk or interact with anything around them. If this happens during an in-game cutscene, all you can do is quit and start over. This for me, means that certain areas of the game are no go zones because they're certain to end the play experience. The game is especially bad with certain anti-virus programs, which result in corrupted save-games.
For all this however, you still have at the core a really fun little title that does a lot of things right. I recommend it, just be prepared for some frustrating stoppages in an otherwise engrossing experience.