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Just downloaded the game and started it but I have no mouse pointer! Help!
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DocDave: I have no mouse pointer!
If you use the arrow keys and Enter to start a new game, can you see the pointer on the character creation screen? Unfortunately once there Enter opens the chat window, so there is no easy way to get into the game without using the mouse.

Make sure anti-aliasing isn't forced in your video drivers. I'm not sure if that can effect the mouse cursor, but it can with some textures.

Try disabling SLI/Crossfire, if applicable.

Try setting the game to run in a window (see below).


If that doesn't help, please email supportdos@larian.com, with a description of the problem and the report.zip file generated by the D:OS support tool (for the PC version). The report will contain system and game information, etc (and would contain saved game files, if you made it far enough to be able to save).



You can edit the graphicSettings.lsx file (in the '..\Documents\Larian Studios\Divinity Original Sin' folder) in Wordpad, or other text editor, to manually change the resolution. Search for the section:

</node>
<node id="ConfigEntry">
<attribute id="MapKey" value="ScreenHeight" type="22" />
<attribute id="Type" value="0" type="5" />
<attribute id="Value" value="1600" type="4" />
</node>
<node id="ConfigEntry">
<attribute id="MapKey" value="ScreenWidth" type="22" />
<attribute id="Type" value="0" type="5" />
<attribute id="Value" value="2560" type="4" />
</node>



Search for 'fake' near the start of the file to set the display mode (if both FakeFullscreen and Fullscreen are set to zero, it will be in Window mode).

<node id="ConfigEntry">
<attribute id="MapKey" value="FakeFullscreenEnabled" type="22" />
<attribute id="Type" value="0" type="5" />
<attribute id="Value" value="0" type="4" />
</node>
<node id="ConfigEntry">
<attribute id="MapKey" value="FrameCapFPS" type="22" />
<attribute id="Type" value="0" type="5" />
<attribute id="Value" value="60" type="4" />
</node>
<node id="ConfigEntry">
<attribute id="MapKey" value="Fullscreen" type="22" />
<attribute id="Type" value="0" type="5" />
<attribute id="Value" value="1" type="4" />
</node>
My moving my invisible mouse pointer around I has able to get the game into False Fullscreen. OK now.