Posted February 25, 2016
I've been trying to play Divinity: Original Sin EE on Linux Mint 17.3 and I always get a crash on startup referring to pthread.
I tried removing the packaged libraries and using the ones installed from the repository instead, as was suggested on the steam forums for this crash, but it doesn't help.
Then I come across someone saying that the game just doesn't work period with open source graphics drivers and the reason for the crash is missing GL support. I'm using the [url=https://launchpad.net/~oibaf/+archive/ubuntu/graphics-drivers]Oibaf ppa[/url] and OpenGL support should be 4.1. What does EE actually need to work? The store page shows OpenGL 4.x.
I really don't want to use the AMD proprietary drivers, which support up to OpenGL 4.5 on my card (R9 270x) last I had them installed. I get horrible multi-monitor issues and they're actually slower for a lot of games.
Any clarification or tips? Thanks.
I tried removing the packaged libraries and using the ones installed from the repository instead, as was suggested on the steam forums for this crash, but it doesn't help.
Then I come across someone saying that the game just doesn't work period with open source graphics drivers and the reason for the crash is missing GL support. I'm using the [url=https://launchpad.net/~oibaf/+archive/ubuntu/graphics-drivers]Oibaf ppa[/url] and OpenGL support should be 4.1. What does EE actually need to work? The store page shows OpenGL 4.x.
I really don't want to use the AMD proprietary drivers, which support up to OpenGL 4.5 on my card (R9 270x) last I had them installed. I get horrible multi-monitor issues and they're actually slower for a lot of games.
Any clarification or tips? Thanks.
Post edited February 26, 2016 by MikeMaximus
This question / problem has been solved by darktjm