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I'm really frustrated with Divinity Dragon Commander!

Here's why:

This game is soo poorly done in the RTS section; not even a tutorial level; All enemies do is mob up and rush.

The characters and political choices are often senseless. Example: Euthinasia. Kill them or Don't. What about making it their own damn choice!?!

Scarlet, one of the only two generals I liked... and I liked her a lot. Turns into a total robot if you don't baby her when she tells you she's lez.
This annoyed me a lot. Seriously... you have a friend who's gay and you don't like it... your disproving would not cause them to emotionally shut off!

The political thing is amusing for awhile, but it has no real impact and is quite annoying later. I picked the elf girl and wanted her to loosen up, so she did. However, the elf guy just bitches constantly.
I would throw his ass off the ship over deep sea. Why cant I do that? That would've been a great option!
If I want to be a tyrant, I should be able to!

All the chars are really colourful, though as I said in my review, two of them are assholes. -..-
Why don't I have an option to kick the ones I dislike out? That seems a rather obvious choice.
This game presents the illusion of choice, instead of the reality. :-(

I just played the Risk style strategy map, which was fun until chapter two, where I tried taking the other island capital next to me. I lost the game because of that.

The RTS gameplay is too rushed and the 'normal difficulty' is too unforgiving with multiple opponent taking every single advantage on the strategy map.
That's not 'normal'; That's... I'm playing against a bunch of real people who're experienced strategists; It's horrible.

I see that there is a chapter autosave, which is great... however I won't be using it because of the numerous things that frustrate me about this game.
Post edited August 10, 2013 by ast486
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ast486: Here's why:
Did you check the Tutorial from the main menu? You may not be hand held though a series of functions, but there are tutorial videos and a 'training grounds' RTS area. You can also start a multiplayer skirmish with the AI set to None, to remove the time constraint and let you get the hang of the gameplay and controls.

The very start of the single player game there are limited troops and upgrades, but the AI can certainly do more than mob and rush. The tactics used also depend on the difficulty level.

How many options should have been included for political decisions? Would one extra in the middle have been enough nuance, or could some proposals use 2 or 3? Unfortunately, that would have greatly increased the cost of voice acting, as well as the complexity of testing and localizations. There are some publishers reluctant to handle RPGs due to the cost of localization, even if it is just translating the text.
As it is, there are still more choices and consequences in Dragon Commander than in the previous Divinity games.
I'm really frustrated with Divinity Dragon Commander!

Here's why:

This game is soo poorly done in the RTS section; not even a tutorial level; All enemies do is mob up and rush.
It has a tutorial, but I agree that the AI is sorta poor.
The characters and political choices are often senseless. Example: Euthinasia. Kill them or Don't. What about making it their own damn choice!?!
You know what euthanasia is? There simply is no choice other than kill or no kill.
Scarlet, one of the only two generals I liked... and I liked her a lot. Turns into a total robot if you don't baby her when she tells you she's lez.
This annoyed me a lot. Seriously... you have a friend who's gay and you don't like it... your disproving would not cause them to emotionally shut off!
People do this in reality, get used to it.
The political thing is amusing for awhile, but it has no real impact and is quite annoying later. I picked the elf girl and wanted her to loosen up, so she did. However, the elf guy just bitches constantly.
I would throw his ass off the ship over deep sea. Why cant I do that? That would've been a great option!
If I want to be a tyrant, I should be able to!
Are we playing the same game? Last I checked, every political decision does impact my gameplay in some way.
All the chars are really colourful, though as I said in my review, two of them are assholes. -..-
Why don't I have an option to kick the ones I dislike out? That seems a rather obvious choice.
This game presents the illusion of choice, instead of the reality. :-(
If a character is an asshole, I think that is a sign of a well written character. As long as a character is memorable and causes any emotions, they are good.
I just played the Risk style strategy map, which was fun until chapter two, where I tried taking the other island capital next to me. I lost the game because of that.

The RTS gameplay is too rushed and the 'normal difficulty' is too unforgiving with multiple opponent taking every single advantage on the strategy map.
That's not 'normal'; That's... I'm playing against a bunch of real people who're experienced strategists; It's horrible.
Get good. I had no problems with chapter two.

All in all, your points are, as far as I can see, not valid in almost any way.
So the OP rushed a 100% entrenched island overflowing with defenders. That's not called unforgiving AI, it is called suicide.
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Raze_Larian: The very start of the single player game there are limited troops and upgrades, but the AI can certainly do more than mob and rush. The tactics used also depend on the difficulty level.
For me, on normal difficulty, the yellow AI in chapter 2 (one of my brothers I guess - I mix those two up) prefered using a screen of troopers in front of his army, with grenadiers and warlocks following behind. The troopers would rush me, going into "For the Empire" self destruct mode if they dropped below half health. Eventually one would get through. But as my army would be busy shooting kamikaze troopers, the warlocks would move up and start turning mya rmy into bugs, while the grenadiers rained down chemical 'nades.
And of course troopers would take over my turrets ;)

It was quite an effective strategy (even though I would still win), that made the early game especially challenging. Late game in the fights, my zeppelins would just drop mustard gas in the enemy's path, while imp fighters did bombing runs on the troopers if they got too far from the grenadiers.

Green AI was mostly using artillery. Damn those devastators...
lol

in the second chapter i think i dint even once played in RTS mode...not that i dont like it all...it was just going so well...

...the problem with RTS is that...its simply about who's the fastest of the two to send the forces and destroy everything as fast as possible...if you give AI too much time, it will be almost impossible to win.

...but, i love this game...i think its very well made...and i had lots of fun playing...

wish you all the best, Commanders! :P
one step forward, two steps back eh? maybe we should hope voice-acting is a trend.
suffice to say, not real interested in buying an RTS.
Post edited August 12, 2013 by BlaneckW
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BlaneckW: one step forward, two steps back eh? maybe we should hope voice-acting is a trend.
suffice to say, not real interested in buying an RTS.
Not really.
To put it in Age of Wonder terms: imagine the OP was playing Wizard's Throne and had used Merlin to rush the enemy capital ;)

But you make a good point in your second comment: if a gamer knows what they are interested in, they can save themselves a lot of money and grief by first checking what the game is.
Played through on casual, since I wanted to get through the campaing as fast as possible. I actually liked the game, although I'd have like to be able to kick the one or the other at some point :P
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melkathi: So the OP rushed a 100% entrenched island overflowing with defenders. That's not called unforgiving AI, it is called suicide.
Its actually doable as your enemies are not using dragons so you just need to survive untill you can rush into battle yourself and purge everything with fire.

The third chapter however made me frustrating. The inability to go more than one RTS battle per TBS turn was fine while the enemies were bothered with their one activities. But having one enemy with 4 times more units and provinces with all upgrades and +10% "Demonic" bonus is just too harsh unless you can fight every battle on your own. Maybe some redesign of Generals is necessary. IMHO it would be better to use them as bonus to your army stats while you are doing RTS part yourself (without dragon ofc.).
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melkathi: So the OP rushed a 100% entrenched island overflowing with defenders. That's not called unforgiving AI, it is called suicide.
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kreastr: Its actually doable as your enemies are not using dragons so you just need to survive untill you can rush into battle yourself and purge everything with fire.
Oh deffinitly doable, but if someone hasn't gotten the hang of the game yet, as the OP apparently hasn't, then heading for the really tricky battle situation is not the way to go.

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kreastr: The third chapter however made me frustrating. The inability to go more than one RTS battle per TBS turn was fine while the enemies were bothered with their one activities. But having one enemy with 4 times more units and provinces with all upgrades and +10% "Demonic" bonus is just too harsh unless you can fight every battle on your own. Maybe some redesign of Generals is necessary. IMHO it would be better to use them as bonus to your army stats while you are doing RTS part yourself (without dragon ofc.).
So far chapter 3 has been fine for me. Tough but doable. Mind you I haven't gotten far yet, so I still have the enemy trying to push through one bottleneck. I had about 200 gold carried over from chapter 2, which allowed for a fairly big army to start with. Now I have a fleet of juggernauts and ironclads that I hope will be able to hunt down transports. Also Corvus build a LOT of transports in a single province and I managed to hit him with a sabotage transport card - I hope my army will reach them before they manage to escape. It should set him back quite a bit to loose around about 7 ships.
I agree the political choices are a bit too binary for my (Libertarian) taste. But, at least the game does not "judge" you for the choices that you make. because, either choice you make on most issues has a up and down side.
Post edited September 20, 2013 by king_mosiah