Posted December 20, 2013
Hi, to those interested, I wanted to give you a short review about how Divinity Dragon Commander plays in multiplayer.
The original version of Dragon Commander is very close to steam. It uses multplayer via steam and it also analyzes your singleplayer behavior. The GOG version is free of both. So you're not "spied" upon, but you also forfeit the big multiplayer part. Still, you can play via LAN or Hamachi.
This means you won't be able to play it with random people from the internet.
You can play with up to four players and replace missing players with the AI.
You cannot change your starting positions or avatar, however you can choose your dragon, team and color.
During the "risk" phase, everybody plans their move, then clicks on "end turn".
After that, the moves will be resolved. (You don't make political descisions in multiplayer, there's no raven, however there is still research)
If there are any fights they are resolved in this matter:
Each player involved is asked whether he wants to auto-resolve the battle or manually fight it out. Each player can choose manually once per turn (there's an option to increase that limit).
If at least one player chose manual, the fight will be fought manual, there's no voting system for that.
Now any player may play cards, but you can't undo played cards like in singleplayer.
Once everybody is ready the match will start and everybody will be involved, even if he or she has no units in this fight, he'll still get a starting location and a rescource center. Everybody will be able to use their dragon. (The AI never uses the dragon)
If one of the players wins who is actually competing for the terretory, he'll get it. If any of the other players wins, both armies will be destroyed, but the defender will keep his terretory.
In short, though the game is turn based, they made an effort not to have downtimes for waiting players. Turns are made simulanious and matches are fought with all players involved.
The original version of Dragon Commander is very close to steam. It uses multplayer via steam and it also analyzes your singleplayer behavior. The GOG version is free of both. So you're not "spied" upon, but you also forfeit the big multiplayer part. Still, you can play via LAN or Hamachi.
This means you won't be able to play it with random people from the internet.
You can play with up to four players and replace missing players with the AI.
You cannot change your starting positions or avatar, however you can choose your dragon, team and color.
During the "risk" phase, everybody plans their move, then clicks on "end turn".
After that, the moves will be resolved. (You don't make political descisions in multiplayer, there's no raven, however there is still research)
If there are any fights they are resolved in this matter:
Each player involved is asked whether he wants to auto-resolve the battle or manually fight it out. Each player can choose manually once per turn (there's an option to increase that limit).
If at least one player chose manual, the fight will be fought manual, there's no voting system for that.
Now any player may play cards, but you can't undo played cards like in singleplayer.
Once everybody is ready the match will start and everybody will be involved, even if he or she has no units in this fight, he'll still get a starting location and a rescource center. Everybody will be able to use their dragon. (The AI never uses the dragon)
If one of the players wins who is actually competing for the terretory, he'll get it. If any of the other players wins, both armies will be destroyed, but the defender will keep his terretory.
In short, though the game is turn based, they made an effort not to have downtimes for waiting players. Turns are made simulanious and matches are fought with all players involved.