Posted October 29, 2015
So has anyone had more time than me to try out the balance changes? There's a lot to go through, but my experience is very limited and largely based on tooltips.
* Bleeding damage and Scoundrel in general look a lot stronger than before.
* Backstab is more UI-friendly
* Dual-wielding (not compatible with the One-Hand skill) looks... usable maybe? At early levels, you spend 5 AP to do less damage than a 3AP wand attack. The return on skill point investment looks significant, though, to the extent of being an all-or-nothing point sink. Double backstab lets you put more eggs in one basket, which is important for stealth tactics. Double wands looks like it may also be good, but I don't know how it compares to Staff with 2H skill outside of the obvious consumable spell charges. Are staves obsolete? If not, what do the niches look like for dual-wand vs staff? Is it a simple matter of Staff with 0 skill points being better than wand + shield with 0 skill points?
* Dual-wielding - is 2H still going to be vastly superior for dealing with armor?
* Archery - looks sort of better than before? Not sure, memory is foggy.
* Tiered skills - probably not a huge deal, but in theory, you used to be able to pick up assorted high-level skills with a single skill point. In practice, I think the penalties used to be a little rough anyway if you tried it, but long-term skills like summons tended to be worth it regardless. Not an unfair change though.
* Avatar of XYZ - seems like a pretty "spellswordy" thing to have. IIRC they're not self-only spells, so support-mage builds should also be more dynamic thanks to this sort of thing.
* Chill Wind and other assorted garbage skills look better now.
* Tactical mode - reports sound promising so far.
Anyway, here's hoping that I don't end up spamming Midnight Oil/Flare all day. I mean, it's sometimes fun, but there's more to life than hazard-kiting all the things.
Bad news -
* It's still easy to move when you are attempting to target a spell or basic attack due to cursor movements or simply due to idle animations. The somewhat slow movement animation makes it that much more painful to watch.
* Crafting recipes can be learned, but they have to be completed first. You don't get to "learn" something just by reading the book, so you still have to run to the wiki to have a chance.
* Camera control is still a pain. No edge-of-screen scrolling. All keyboard.
* Bleeding damage and Scoundrel in general look a lot stronger than before.
* Backstab is more UI-friendly
* Dual-wielding (not compatible with the One-Hand skill) looks... usable maybe? At early levels, you spend 5 AP to do less damage than a 3AP wand attack. The return on skill point investment looks significant, though, to the extent of being an all-or-nothing point sink. Double backstab lets you put more eggs in one basket, which is important for stealth tactics. Double wands looks like it may also be good, but I don't know how it compares to Staff with 2H skill outside of the obvious consumable spell charges. Are staves obsolete? If not, what do the niches look like for dual-wand vs staff? Is it a simple matter of Staff with 0 skill points being better than wand + shield with 0 skill points?
* Dual-wielding - is 2H still going to be vastly superior for dealing with armor?
* Archery - looks sort of better than before? Not sure, memory is foggy.
* Tiered skills - probably not a huge deal, but in theory, you used to be able to pick up assorted high-level skills with a single skill point. In practice, I think the penalties used to be a little rough anyway if you tried it, but long-term skills like summons tended to be worth it regardless. Not an unfair change though.
* Avatar of XYZ - seems like a pretty "spellswordy" thing to have. IIRC they're not self-only spells, so support-mage builds should also be more dynamic thanks to this sort of thing.
* Chill Wind and other assorted garbage skills look better now.
* Tactical mode - reports sound promising so far.
Anyway, here's hoping that I don't end up spamming Midnight Oil/Flare all day. I mean, it's sometimes fun, but there's more to life than hazard-kiting all the things.
Bad news -
* It's still easy to move when you are attempting to target a spell or basic attack due to cursor movements or simply due to idle animations. The somewhat slow movement animation makes it that much more painful to watch.
* Crafting recipes can be learned, but they have to be completed first. You don't get to "learn" something just by reading the book, so you still have to run to the wiki to have a chance.
* Camera control is still a pain. No edge-of-screen scrolling. All keyboard.