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Hi all,

We have uploaded a patch file for the Mac version of Divinity: Original Sin. This patch will bring the Mac version in line with the PC version. Please download this Mac patch at your earliest convenience in order to have the latest and greatest version of the game :)

Changelog for patch 1.0.57(this applies to the PC version as well) :


- Crash fix for send to homestead from a container
- Fixed encumbered being spammed when dead
- Fixed crash while saving during a SurfaceGrowAction (this should fix any issues with crashing when going into the tunnel under the graveyard in Cyseal for example)

Thanks and have a nice day :)
Update v1.0.67
11. JULI - LAR
Hi everybody!

Some fixes weren't ready in time for yesterday's update but they are ready now:

- Fixed issue where some game sessions could crash when playing in the Black Cove
- Fixed issue with missing sounds
- Region swapping while sneaking will no longer crash the client
- Fixed crash when the game didn't find a sound device
- Fixed issue when saving during the start of a combat

Next week btw we'll be bringing you extra AI personalities together with a number of improvements based on your feedback.
Installation of patch 1.0.57 for Mac failed, until I moved the game to /Applications... Having to move the game around for the patch installer to work is quite annoying (I install my games in sub-folders of /Games). I'm still downloading 1.0.68, so I'll see how it goes, but I suppose it will be the same?
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AlienMind: Update v1.0.67
11. JULI - LAR
Hi everybody!

Some fixes weren't ready in time for yesterday's update but they are ready now:

- Fixed issue where some game sessions could crash when playing in the Black Cove
- Fixed issue with missing sounds
- Region swapping while sneaking will no longer crash the client
- Fixed crash when the game didn't find a sound device
- Fixed issue when saving during the start of a combat

Next week btw we'll be bringing you extra AI personalities together with a number of improvements based on your feedback.
Is 1.0.67 compatible with games in progress or a restart is required ?
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gunman_: Is 1.0.67 compatible with games in progress or a restart is required ?
Seems to be compatible. I loaded up without any trouble. Haven't had any save compatibility issues yet, actually.

Also, our 1.0.67 patch should also include the interim 1.0.63 patch, which included the following description on Steam:
Hello everybody,

First of all, thank you for all the feedback. Divinity:Original Sin is a big game and it's sometimes hard for us to see where things go wrong. You've been absolutely fantastic in helping us out and as a result we have a number of fixes that should help out several people:

- Added more error reporting when save files are not written away correctly
- Optimised texture streaming & sound loading to reduce stuttering on some systems. More optimisations are coming
- Fix for bone totem problems in the Luculla mines
- Fix for end game not triggering correctly under certain circumstances
- Better resolution detection
- Fixed issues with changing multiplayer settings
- Fixed a number of crashes
- Followers now move in a less jittery manner
- Fixed issue with combining stacks of items
- Fixed issue in multiplayer that caused two peers to get the same character assigned
- Updated French & German translations

Have fun!
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Glukx: Installation of patch 1.0.57 for Mac failed, until I moved the game to /Applications... Having to move the game around for the patch installer to work is quite annoying (I install my games in sub-folders of /Games). I'm still downloading 1.0.68, so I'll see how it goes, but I suppose it will be the same?
That's a bug, I think guys are already working on a fix for the patcher. Feel free to submit a bug report to our support just in case. :)
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Glukx: Installation of patch 1.0.57 for Mac failed, until I moved the game to /Applications... Having to move the game around for the patch installer to work is quite annoying (I install my games in sub-folders of /Games). I'm still downloading 1.0.68, so I'll see how it goes, but I suppose it will be the same?
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Fallen_Zen: That's a bug, I think guys are already working on a fix for the patcher. Feel free to submit a bug report to our support just in case. :)
Sounds good - I'll do a bug report just in case, but thanks for the answer.
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Glukx: Sounds good - I'll do a bug report just in case, but thanks for the answer.
As I know, there has been a new build posted with patches built in.