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I have come to the conclusion that this is a poorly designed game. The combat sucks. it is way out of balance in some cases. I got in there with 4 characters in my party and never got the first bit of Offense as i had to move in close enopugh to do it and that was all the AP I had and even then, I looked up at the top and it had been stacked against me. One character got some offense. Ranged and got one shot with a cross bow . Can't believe I donated to the Crowd Funding for this mess. I moved to the next section and am at a point where I can't move any further. Going one way, you cross a pair of Bridges then into a sandstorm and get penalized with slow. There are two ways to go, but in both cases, you run into spiders that just keep comingalond with two mage types. The other way, takes you to a mine and there is a cave in in one direction, and going the otherway there is a Knight that is invulnerable to everything. Anyway, there are places that are ridiculous. Never cared much for that turn based stuff. I have it set toi the Eploration phase with is supposed to be the easiest. It isn't.
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coastie65: I have come to the conclusion that this is a poorly designed game. The combat sucks. it is way out of balance in some cases. I got in there with 4 characters in my party and never got the first bit of Offense as i had to move in close enopugh to do it and that was all the AP I had and even then, I looked up at the top and it had been stacked against me. One character got some offense. Ranged and got one shot with a cross bow . Can't believe I donated to the Crowd Funding for this mess. I moved to the next section and am at a point where I can't move any further. Going one way, you cross a pair of Bridges then into a sandstorm and get penalized with slow. There are two ways to go, but in both cases, you run into spiders that just keep comingalond with two mage types. The other way, takes you to a mine and there is a cave in in one direction, and going the otherway there is a Knight that is invulnerable to everything. Anyway, there are places that are ridiculous. Never cared much for that turn based stuff. I have it set toi the Eploration phase with is supposed to be the easiest. It isn't.
Sneak or wait.
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coastie65: I have come to the conclusion that this is a poorly designed game. The combat sucks. it is way out of balance in some cases. I got in there with 4 characters in my party and never got the first bit of Offense as i had to move in close enopugh to do it and that was all the AP I had and even then, I looked up at the top and it had been stacked against me. One character got some offense. Ranged and got one shot with a cross bow . Can't believe I donated to the Crowd Funding for this mess. I moved to the next section and am at a point where I can't move any further. Going one way, you cross a pair of Bridges then into a sandstorm and get penalized with slow. There are two ways to go, but in both cases, you run into spiders that just keep comingalond with two mage types. The other way, takes you to a mine and there is a cave in in one direction, and going the otherway there is a Knight that is invulnerable to everything. Anyway, there are places that are ridiculous. Never cared much for that turn based stuff. I have it set toi the Eploration phase with is supposed to be the easiest. It isn't.
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lordhoff: Sneak or wait.
It gets frustrating when you are getting your head handed to you and you can't get any offense in.
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lordhoff: Sneak or wait.
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coastie65: It gets frustrating when you are getting your head handed to you and you can't get any offense in.
I know; I don't know how many times I had to use that retreat feature after just a second or so. I found it overall to be a satisfying game, though except maybe in the sand area with that slow. I've played DD, BD, and OS - they all have some issues with what amounts to surprise kills - usually there's some sort of trick that you have no way of knowing until after it happens and several tries. The game is and can be frustrating at places for sure but I managed to beat it a few times but needed help.
Post edited January 28, 2018 by lordhoff
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coastie65: I have come to the conclusion that this is a poorly designed game. The combat sucks. it is way out of balance in some cases. I got in there with 4 characters in my party and never got the first bit of Offense as i had to move in close enopugh to do it and that was all the AP I had and even then, I looked up at the top and it had been stacked against me.
In general, you are not necessarily supposed to get the chance to attack before the enemy does. You can choose to dump points into Speed & Perception & Leadership stats to increase your Initiative rating, if going first a lot is important to you.

The game/manual could have done a lot better job at explaining these things though.

As for wasting your AP to move to the enemy: you don't necessarily have to do that. And for the spiders in the windstorm, IMO chasing them is a very bad idea. Instead, you could, for examples: a) teleport them to you; b) cast spells on them from far away; c) shoot arrows/throw grenades at them from far away; d) summon creatures to attack them while your characters are far away; e) end your turn while you still have AP left, and wait for the enemies to come to you (granted the spiders often attack and then tunnel away right after, which is quite cheesy).

IIRC I think I beat the spiders by laying down tons of fire surfaces, so that they took damage every time they moved through any of them.

Having said that, I do agree with you that the environmental effects like the windstorms that make your AP recover super slowly no matter what (the Initiative/Speed/Perception/Leadership stuff I mentioned above doesn't fully apply to the particular spider section you mentioned, due to that dumb windstorm effect) and enemy buffs like Invulnerability on the Death Knights and other Void monsters are major aggravations which not well designed. IMO 99% of the traps/puzzles are equally as annoying too.

You are right that the windstorm spider section is stacked against you. That's supposed to be the gimmick of the spider land. I also did not enjoy that section.

As for your comment that the spiders keep coming: there are a lot of them, but they don't spawn infinitely. In a worst case scenario, you could kill one or two, then flee, heal up, and return. The ones you killed before won't be there again when you get back. So eventually you can beat them all by repeating that process.

For the Invulnerable Death Knights in the mine: to progress in the game, you are going to have to Sneak one character past them, and/or use Invisibility or something like that. That's an unavoidable 'puzzle.' I figured out where to go/what to do for sections like that by watching youtube videos that show players actually doing it (and the act of searching for and them watching them was another pain).

Even though you are right with most of the bad stuff you pointed out, the game also has a lot great aspects too.
Post edited January 28, 2018 by Ancient-Red-Dragon
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coastie65: I have come to the conclusion that this is a poorly designed game. The combat sucks. it is way out of balance in some cases. I got in there with 4 characters in my party and never got the first bit of Offense as i had to move in close enopugh to do it and that was all the AP I had and even then, I looked up at the top and it had been stacked against me.
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Ancient-Red-Dragon: In general, you are not necessarily supposed to get the chance to attack before the enemy does. You can choose to dump points into Speed & Perception & Leadership stats to increase your Initiative rating, if going first a lot is important to you.

The game/manual could have done a lot better job at explaining these things though.

As for wasting your AP to move to the enemy: you don't necessarily have to do that. And for the spiders in the windstorm, IMO chasing them is a very bad idea. Instead, you could, for examples: a) teleport them to you; b) cast spells on them from far away; c) shoot arrows/throw grenades at them from far away; d) summon creatures to attack them while your characters are far away; e) end your turn while you still have AP left, and wait for the enemies to come to you (granted the spiders often attack and then tunnel away right after, which is quite cheesy).

Having said that, I do agree with you that the environmental effects like the windstorms that make your AP recover super slowly no matter what (the Initiative/Speed/Perception/Leadership stuff I mentioned above doesn't fully apply to the particular spider section you mentioned, due to that dumb windstorm effect) and enemy buffs like Invulnerability on the Death Knights and other Void monsters are major aggravations which not well designed. IMO 99% of the traps/puzzles are equally as annoying too.

You are right that the windstorm spider section is stacked against you. That's supposed to be the gimmick of the spider land. I also did not enjoy that section.

As for your comment that the spider skeep coming: there are a lot of them, but they don't spawn infinitely. In a worst case scenario, you could kill one or two, then flee, heal up, and return. The ones you killed before won't be there again when you get back. So eventually you can beat them all by repeating that process.

For the Invulnerable Death Knights in the mine: to progress in the game, you are going to have to Sneak one character past them, and/or use Invisibility or something like that. That's an unavoidable 'puzzle.' I figured out where to go/what to do for sections like that by watching youtube videos that show players actually doing it (and the act of searching for and them watching them was another pain).

Even though you are right with most of the bad stuff you pointed out, the game also has a lot great aspects too.
I have played turn based stuff ( D&D rules ) in the past, such as Neverwinter Nights and a few other in that series. As far as this series goes, I haven't played any since Divine Divinity that I played in '05. I get frustrated because youu can't do anything once in combat without using AP. even using potions. I have been playing The Witcher, and I just like to jump in there and start slicing and dicing, no finesse what so ever. LOL.

After reading the response, I do tend to forget what I have at my disposal to use. I remember with a bunch of Goblins, they were in an enclosure of sorts. I used a Poison Cloud. On my next move I let go with a Fire arrow and took care of a good bunch of them. :D
Post edited January 28, 2018 by coastie65
I can't get into the Source Temple. I have 7 inert stones and 5 blood stones but the gate won't open. Is it possible to turn inert stones into star stones?
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Doolman: I can't get into the Source Temple. I have 7 inert stones and 5 blood stones but the gate won't open. Is it possible to turn inert stones into star stones?
Not sure if you still need the answer this much later, but in case you do:

Inert stones are already counted among your star stone collection, so no, you cannot convert them into more. However, you can convert your 5 blood stones into activated star stones/inert stones by using the blood stones. And that should open the door for you, since you will have then have activated 12 (out of a possible maximum total of 16) star stones, which I believe is the minimum number you need before the door will open.
Post edited May 24, 2018 by Ancient-Red-Dragon