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Hello. Playing through DD, having a good time, plan to work through the entire Divinity series, need to play the games of the company making Baldur's Gate 3 (although sad after seeing BG3 gameplay don't look nothin like BG1 or BG2).

I am playing a Warrior who is currently at Level 24, running around the orc camps, cleansing the entire countryside of orcs all by myself lol.

I got 4 skill levels each of Sword Expertise, Augment Damage, Augment Defense, Elven Sight, Elven Stamina (I'm a beast with my spin special attack), and Poison Weapon. I got 2 skill levels each of Lock Pick, Trader's Tongue, Identify, and Alchemy. I got 1 skill level each in Repair, Pickpocket, and Restoration. I will eventually apply 4 skill points to Stun, Enchant Weapon, and Lightning Damage.

My question has to do with Lightning Damage. Generally I see certain damages (such as the Lightning Damage skill) listed as "4+6" (for example), essentially with two numbers plussed together. What does this damage listing mean?
Post edited March 12, 2020 by CFM
This question / problem has been solved by Raze_Larianimage
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CFM: What does this damage listing mean?
minimum + range
A listing of 4+6 means the base damage is generally 4 to 10 (not accounting for armour and resistances).

I maxed Stun and found it helped, but FWIW didn't bother with lightning damage (it didn't trigger very often when I tested it early in the game, and later I didn't really need the extra help). If you have the points to spare, it wouldn't hurt; I didn't try it mid game, though did use a couple of swords that had the weapon version as a bonus.
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CFM: What does this damage listing mean?
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Raze_Larian: minimum + range
A listing of 4+6 means the base damage is generally 4 to 10 (not accounting for armour and resistances).

I maxed Stun and found it helped, but FWIW didn't bother with lightning damage (it didn't trigger very often when I tested it early in the game, and later I didn't really need the extra help). If you have the points to spare, it wouldn't hurt; I didn't try it mid game, though did use a couple of swords that had the weapon version as a bonus.
Ah yes, okay, minimum plus range. Thanks!

And thanks for the skills advice! Look forward to getting Stun to 4 ticks and seeing how it plays. Perhaps I will rethink Lightning Damage (or Poison/Fire). Do you have any experience with Shadow Warrior or Spiritual Damage?
Post edited March 12, 2020 by CFM
I didn't use Shadow Warrior; it is basically a ranged attack (IIRC, based on your weapon damage). It may be useful in certain circumstances, but you can also switch to a bow (and hotkey weapons to switch back and forth).
Spiritual Damage seemed to be the same as the elemental damage skills, so I didn't bother with it after the first one I tested. Actually, I ignored Stun initially, as well, until meeting the travelling merchant the first time crossing into the farmlands and following the path north. I bought a better sword that happened to have a Stun(2) bonus, which I noticed made a difference, so when I upgraded the sword again, I started investing in the passive Stun skill myself.
Post edited March 14, 2020 by Raze_Larian
Thanks Raze! I got Stun up to 4 tics, and I dig it!

Is that what it means, when a weapon says "Fire Damage(2)", that the weapon essentially has a 15 percent change of inflicting 8+10 Fire damage when it hits, as if you had 2 tics in the "Fire Damage" skill?

(My other guess is the weapon just adds 2 Vitality points of Fire damage per hit, but that seems too low and insignificant.)

Some of the other extra qualities that a weapon can have (such as "Mana Drain(2)" don't seem like they have a skill equivalent... even though I do see that points are added to my current Mana points every time I score a hit (or is it for a kill?).
Post edited March 25, 2020 by CFM
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CFM: Is that what it means, when a weapon says "Fire Damage(2)", that the weapon essentially has a 15 percent change of inflicting 8+10 Fire damage when it hits, as if you had 2 tics in the "Fire Damage" skill?
The weapon bonus skills are generally comparable to the corresponding player skills (if applicable), but there can be differences (for example, Frost on a weapon ignores resistances, unlike the active Feeze spell), and the damage and chance to hit are not necessarily identical (I never tried comparing them).

The number in brackets is the skill level, and if the character has the comparable passive skill, each has their own chance of triggering (so one, none or both can trigger per hit).

Mana Drain (etc) has a chance of triggering per hit, not just on kills.
Thanks again Raze! Having a real good time with DD. I think the DD skills system is clever.

I think the Diablo 2 skills system was perfect for that game (so many skills that were actually useful in an Action CRPG), and the Baldur's Gate games are my favorites of all time (my soft spot for AD&D 2e rules from my pen-&-paper RP days).

But I think the DD skills system is also clever. Very curious as to how the Divinity series will evolve. Very much looking forward to playing the subsequent games!
Post edited March 30, 2020 by CFM