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Turns out that the 64 bits EE version just crashes when loading 'TheDivinityEngine.exe' in wine (if you're using the linux data+the editor directories or the windows version of the game in wine), so you can't actually mod things that require story alterations.

Like all the story scripts. You can go far with Norbyte LSTools utility by unpacking and repacking the mod file, but as soon as you need to edit osiris scripts that are not character or item scripts (in 'Mods\Modname' after unpacking), that _apparently_ are in the .osi database file, you can't actually pack the scripts back into the database (though you can extract some form of them with the variable names stripped out and probably wrong, considering it turns strings into numbers).


Larian screwed up, again.
Post edited October 14, 2021 by SCO.290
Hi, and thanks for your interest in Divine Divinity Original Sin EE! We don't have any immediate plans to release an editor for Linux, but we'll keep you posted if we change our minds.

Thanks again!