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Installed DD through GOG and running macOS 10.15.3. Game doesn't launch, all I get is the icon appearing in the doc for a second and then disappearing. I haven't found any other info about this anywhere else– is this a 64 bit compatibility problem or a me problem or something else?
Unfortunately, the game is 32 bit, and GOG added a notice on the store page that it will not work in Catalina or later.
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Raze_Larian: Unfortunately, the game is 32 bit, and GOG added a notice on the store page that it will not work in Catalina or later.
Any chance you guys adopt all the divinity games for new x64 OS?
I was having the same issue on Big Sur and found I could get it run by:

- right-clicking the app and selecting "Show Package Contents".
- Navigate to "Contents/MacOS/"
- Double click "Divinity - Original Sin"

Maybe the same on Catalina?

If you're curious if it's the same issue, in the Console these are the errors I see on crash:

Aug 11 21:41:35 ** Divinity - Original Sin[52249]: getattrlist failed for /System/Library/Extensions/AppleIntelKBLGraphicsGLDriver.bundle/Contents/MacOS/AppleIntelKBLGraphicsGLDriver: #2: No such file or directory
Aug 11 21:41:35 ** Divinity - Original Sin[52249]: getattrlist failed for /System/Library/Frameworks/OpenGL.framework/Resources//GLRendererFloat.bundle/GLRendererFloat: #2: No such file or directory
Aug 11 21:41:36 ** Divinity - Original Sin[52249]: objc[52249]: Invalid or prematurely-freed autorelease pool 0x10280a090. Set a breakpoint on objc_autoreleasePoolInvalid to debug. Proceeding anyway because the app is old. Memory errors are likely.