Posted February 26, 2018
Just to make thing simple I guess I'll note here my experience. All new data will be edited in this first post.
I. Character Creation:
Make a Custom Character. It doesn't matter what your gender is (male/female/child).
Classes: of course everyone can learn everything, but note this:
- spells cost a ton, and regeneration while exists is slow. And you rpogress will be slow. So forget it.
- while lockpick can have its place, it is only used for random sutff. And random stuff is lame. So best starting combination is Warrior/Warrior, as that gives you Repair option.
Difficulty Setting: go with the official strategy guide: start the game Very Easy, so you get 2 skillpoints to start with. As soons as the game started change the difficulty to Hardcore. While you can not lower the difficulty from this point like ever, you gain some advantage: you have a chance to get an extra skillpoint every level. This means save before leveling up, and reload if you only get1 skillpoint.
Stats: lower everything to 0, add 10 CON, 4 AGI. Dump all points into AGI at the start, because the enemy is way higher level than you. When clvl 4 I had only 1 point to spare on my main char which went into STR, because you gain 5 stat per clvl, and the twohanded sword has the requirement of 16.
Exp works the old stupid way: monsters give less exp as you level up, while quest exp incirse.
There are 3 quests in Prison Level 1:
- give water to prisoner
- kill Fergus/TortureMaster (this is unavoidable). Do NOT kill his imp - better exp that way.
- free whassisname's soul.
All optional quests only happen when you choose to finish them, so don't worry that just because you have the right item the NPC will disappear. thisis important, because wassisname-ghost is a teacher.
Oh, and when you meet the first rat choose the option to attack it. It gives exp,and you need that. There are no negative consequences.
Teachers work stupid. Books work the same. They don't incrise your skill, only let you incirse your skill. It is as dumb as it sounds. Btw, don't bother with the skill system, only when you'll have to. there are some utility spells (repair, identify item, alchemy, sharpen weapon, luck), but it is mostly a fight-oriented game.
The only good news is, both books and teachers unlocks trees for both characters the same time.
The ghost-teacher takes 60 gold,and that's seriously cheap, so while they are wizard skills, get them.
Teachers in the main game are much cheaper than thier battlefield counterpart. Although keep note that for skills more than one teacher might exist. So if you don't need a skill right there, you might pass on the low level teacher and wait for the later one.
Partying: you have 2 characters. They are stupid. They don't keep formation, the "leader" don't take first place (not necessarily), so it is all clunky. Just tag both as active,and move them manualy during fights.
Beware, that arrows are not infinite, you must find supply for them. They don't seem to be too rare, but still.
Though you can set ambush. This means leave one character afar, and lure ONE enemy close. If one of your char gets one hit from death move it away, so the enemy targets the other, and hope this way you have enough health.
Food&sleep:
- food no longer works as stimpack. And you can't sleep infinite. Every sleep consumes 1 food, and always fully heals you.
II. Level Guide:
Prison Level 1, aka.Torture Level:
You should kill everything around and be lvl 2, put all points into AGI for both characters, thus with like 2 healing potions you should be able to beat Fergus. This in theory gives you a health and mana shrine - too bad youdon't use mana, and the health shrine does not refil.
One of the rooms (aside Fergus) has an imp - kill it first to prevent it fleeing.
As you lack healing, you'llstand around a lot. The level isn't hard per se, but boring because of this.
Oh, and at least one of the lvl 6 ghosts is a summoner, meaning it can replace its lvl 5 ghost if you kill that. The funny thing in this is, the summoned ghost does exp, which at this point is very convenient.
You'll find your first Battlefield key here, but I'm not sure how that works at the moment. One thing is sure: everyone suggests dolls as portable containers, and it is common knowledge battlefields have their own merchants. So as far I see you NEED the dolls, and can't just hop every second to the battlefield to sell the extra stuff, meaning do not enter this first field until you're done with Prison lvl 2 (aka. Pit Level), where you get your first doll.
EDIT: it is definitly some respawning issue. Maybe you should defeat all enemy in a room to prevent it. Too bad unles you want to respec, you cann ot incrise your efficiency on this level, because both twohanded and onehanded + shield option are infintely better than the simply onehanded skilltree, what is just dumb. Or I'm missing something.
EDIT: so, battlefields are time-sinkholes, every section of the battlefields have 3 subterranean level too, each feeling already infinite. This means there are an unreasonable amount of exp, gold and items there. In theory they are finite, but they are WAST. I suggest leave the option as Last Resort in case you hit an unreasonable wall. Like in Act 1, with the 1st key I got a level (practicaly the whole clvl 7) from the battlefield, and it felt useful given how strong immediate monsters are, and I did cleansweap as I went. But it is really boring to do
Prison Level 3, aka. 1st Maze Level
The imp disappears as soonas yousolve its riddle. This means you get 1 chance to learn thief skills (poison weapon is considerable bare minimum for the extra passive damage), and trade with it.
With the imp's riddle solved I got clvl 8. This was enough to dealwith the two stone demon even with 1 point in healing. As both my characters have 200+ vitaity, I started to try to accumlate stats for later use. Agility is till indemand though (22/25 respectively). Mana is no problem to cast healing once, with 0 intelligence I have enough maximum mana for that.
Tip: you can walkaround the ending portal to get the water crystal now.
Tip: as after game loot will definitely be infinite, and actualy did not seen any locked chest on the battlefield (doesn't mean there can't be, but who cares), teach lockpick to the DeathKnight if you want to use that skill. Oh, by the way, you're only allowed to have 20skill learnt.
Prison Level 4-7, aka. 2nd Maze Level
This is a teleport-maze. Well, not maze, just some area sequenced by teleports because they can. Three things became obvious here:
#1 you won't spend your life reloading for equipment. you go with what you find right there. Well, maybe the set/unique items will be something when it comes to that, but those are far away.
#2 if youdon't like dungeon crawl, youchose the wrong game. It's not boring, but the game IS a dungeon crawl.
#3 even if you don't have skill in it you NEED ranged weapons. On both of your characters. I gave 10% critical hits,and 5 point reload speed for the DeathKnight making it an archer. The problem is: every enemy can run,and dran skeleton mages are hugh annoyance with their "keep distance" policy. And you'll meet a 6-pack of them here. Ye, you can't pass drinking potions there with your front character here (although might worth trying adding another point of healing).
Training Grounds, aka. Drill Grounds
You should take the advice of the DK and wear the local armor. Why? Because dead people don't give quests. Ye,you want here first do the quests, and only later do the killing (the only things you could attack otherwise are too high level).
To start you have to dispose FOUR death knight, not five whatthe strategy guide claims. They also move adequiatly fast so positioning is hard, AND they run some steps towards you even if both your arrows miss, soyou have to back constantly. It IS doable though.
The parcour is a joke, no matter what everyone says ingame. But th traps leading out of the living quarters are not: my "hero" with 216 HP and the gem bag could die for the traps on the corridor, so save regularly.
Hm. The game either lies here, or has Unfinished Programming. In theory to levea the level you should be able to pass through illusionary walls. But they can't be passed, instead you must kill the guards youshould be able to avoid knowing this information.
But before that SNEAK and dispose the Death Knight patroling their room. Else you'd have tofight the DK along the soldiers, and that's not fun.
I. Character Creation:
Make a Custom Character. It doesn't matter what your gender is (male/female/child).
Classes: of course everyone can learn everything, but note this:
- spells cost a ton, and regeneration while exists is slow. And you rpogress will be slow. So forget it.
- while lockpick can have its place, it is only used for random sutff. And random stuff is lame. So best starting combination is Warrior/Warrior, as that gives you Repair option.
Difficulty Setting: go with the official strategy guide: start the game Very Easy, so you get 2 skillpoints to start with. As soons as the game started change the difficulty to Hardcore. While you can not lower the difficulty from this point like ever, you gain some advantage: you have a chance to get an extra skillpoint every level. This means save before leveling up, and reload if you only get1 skillpoint.
Stats: lower everything to 0, add 10 CON, 4 AGI. Dump all points into AGI at the start, because the enemy is way higher level than you. When clvl 4 I had only 1 point to spare on my main char which went into STR, because you gain 5 stat per clvl, and the twohanded sword has the requirement of 16.
Exp works the old stupid way: monsters give less exp as you level up, while quest exp incirse.
There are 3 quests in Prison Level 1:
- give water to prisoner
- kill Fergus/TortureMaster (this is unavoidable). Do NOT kill his imp - better exp that way.
- free whassisname's soul.
All optional quests only happen when you choose to finish them, so don't worry that just because you have the right item the NPC will disappear. thisis important, because wassisname-ghost is a teacher.
Oh, and when you meet the first rat choose the option to attack it. It gives exp,and you need that. There are no negative consequences.
Teachers work stupid. Books work the same. They don't incrise your skill, only let you incirse your skill. It is as dumb as it sounds. Btw, don't bother with the skill system, only when you'll have to. there are some utility spells (repair, identify item, alchemy, sharpen weapon, luck), but it is mostly a fight-oriented game.
The only good news is, both books and teachers unlocks trees for both characters the same time.
The ghost-teacher takes 60 gold,and that's seriously cheap, so while they are wizard skills, get them.
Teachers in the main game are much cheaper than thier battlefield counterpart. Although keep note that for skills more than one teacher might exist. So if you don't need a skill right there, you might pass on the low level teacher and wait for the later one.
Partying: you have 2 characters. They are stupid. They don't keep formation, the "leader" don't take first place (not necessarily), so it is all clunky. Just tag both as active,and move them manualy during fights.
Beware, that arrows are not infinite, you must find supply for them. They don't seem to be too rare, but still.
Though you can set ambush. This means leave one character afar, and lure ONE enemy close. If one of your char gets one hit from death move it away, so the enemy targets the other, and hope this way you have enough health.
Food&sleep:
- food no longer works as stimpack. And you can't sleep infinite. Every sleep consumes 1 food, and always fully heals you.
II. Level Guide:
Prison Level 1, aka.Torture Level:
You should kill everything around and be lvl 2, put all points into AGI for both characters, thus with like 2 healing potions you should be able to beat Fergus. This in theory gives you a health and mana shrine - too bad youdon't use mana, and the health shrine does not refil.
One of the rooms (aside Fergus) has an imp - kill it first to prevent it fleeing.
As you lack healing, you'llstand around a lot. The level isn't hard per se, but boring because of this.
Oh, and at least one of the lvl 6 ghosts is a summoner, meaning it can replace its lvl 5 ghost if you kill that. The funny thing in this is, the summoned ghost does exp, which at this point is very convenient.
You'll find your first Battlefield key here, but I'm not sure how that works at the moment. One thing is sure: everyone suggests dolls as portable containers, and it is common knowledge battlefields have their own merchants. So as far I see you NEED the dolls, and can't just hop every second to the battlefield to sell the extra stuff, meaning do not enter this first field until you're done with Prison lvl 2 (aka. Pit Level), where you get your first doll.
EDIT: it is definitly some respawning issue. Maybe you should defeat all enemy in a room to prevent it. Too bad unles you want to respec, you cann ot incrise your efficiency on this level, because both twohanded and onehanded + shield option are infintely better than the simply onehanded skilltree, what is just dumb. Or I'm missing something.
EDIT: so, battlefields are time-sinkholes, every section of the battlefields have 3 subterranean level too, each feeling already infinite. This means there are an unreasonable amount of exp, gold and items there. In theory they are finite, but they are WAST. I suggest leave the option as Last Resort in case you hit an unreasonable wall. Like in Act 1, with the 1st key I got a level (practicaly the whole clvl 7) from the battlefield, and it felt useful given how strong immediate monsters are, and I did cleansweap as I went. But it is really boring to do
Prison Level 3, aka. 1st Maze Level
The imp disappears as soonas yousolve its riddle. This means you get 1 chance to learn thief skills (poison weapon is considerable bare minimum for the extra passive damage), and trade with it.
With the imp's riddle solved I got clvl 8. This was enough to dealwith the two stone demon even with 1 point in healing. As both my characters have 200+ vitaity, I started to try to accumlate stats for later use. Agility is till indemand though (22/25 respectively). Mana is no problem to cast healing once, with 0 intelligence I have enough maximum mana for that.
Tip: you can walkaround the ending portal to get the water crystal now.
Tip: as after game loot will definitely be infinite, and actualy did not seen any locked chest on the battlefield (doesn't mean there can't be, but who cares), teach lockpick to the DeathKnight if you want to use that skill. Oh, by the way, you're only allowed to have 20skill learnt.
Prison Level 4-7, aka. 2nd Maze Level
This is a teleport-maze. Well, not maze, just some area sequenced by teleports because they can. Three things became obvious here:
#1 you won't spend your life reloading for equipment. you go with what you find right there. Well, maybe the set/unique items will be something when it comes to that, but those are far away.
#2 if youdon't like dungeon crawl, youchose the wrong game. It's not boring, but the game IS a dungeon crawl.
#3 even if you don't have skill in it you NEED ranged weapons. On both of your characters. I gave 10% critical hits,and 5 point reload speed for the DeathKnight making it an archer. The problem is: every enemy can run,and dran skeleton mages are hugh annoyance with their "keep distance" policy. And you'll meet a 6-pack of them here. Ye, you can't pass drinking potions there with your front character here (although might worth trying adding another point of healing).
Training Grounds, aka. Drill Grounds
You should take the advice of the DK and wear the local armor. Why? Because dead people don't give quests. Ye,you want here first do the quests, and only later do the killing (the only things you could attack otherwise are too high level).
To start you have to dispose FOUR death knight, not five whatthe strategy guide claims. They also move adequiatly fast so positioning is hard, AND they run some steps towards you even if both your arrows miss, soyou have to back constantly. It IS doable though.
The parcour is a joke, no matter what everyone says ingame. But th traps leading out of the living quarters are not: my "hero" with 216 HP and the gem bag could die for the traps on the corridor, so save regularly.
Hm. The game either lies here, or has Unfinished Programming. In theory to levea the level you should be able to pass through illusionary walls. But they can't be passed, instead you must kill the guards youshould be able to avoid knowing this information.
But before that SNEAK and dispose the Death Knight patroling their room. Else you'd have tofight the DK along the soldiers, and that's not fun.
Post edited February 28, 2018 by twillight