Posted July 17, 2012
Alright. So I haven't played much of Beyond Divinity, and I don't know if I will. Too much of it feels unfinished or just designed for save/load spamming.
* Ghosts in first level: Open the wrong door at random, die. Not that you have any way of knowing which is which. It's just ctrl+S, ctrl + L to win. Um....... yeah, that's not what makes a game a game.
* Interface wackiness. Going between two character menus is rigged up badly. Press I to open inventory, then press I to close inventory... not bad. But then if you open one inventory, then the other, then press I, then it just toggles between the two. The X to close the window is hidden underneath your portraits, and you have to drag the window down and to the left so that it's half-off the screen in order to either close the window or level up stats. Whoops. There's also no real indication of which character you're leveling up skills for, other than you just remember which is which and which one's open.
* Bug - I don't know how, but on the first level, I somehow ended up on the other side of a wall that had nothing on the other side. I could just run around in the endless darkness. I have a save game of it for the lulz, but... it gets boring pretty fast.
Anyway, I'm not sure I want to wrestle with the interface *and* play the ctrl-s ctrl-l game. I liked DD, but if the first impression is to be believed, then this is simply an unfinished game with save-load gameplay thrown in for no good reason.
It seemed to have potential otherwise, but... man, these basic things. How did it happen?
* Ghosts in first level: Open the wrong door at random, die. Not that you have any way of knowing which is which. It's just ctrl+S, ctrl + L to win. Um....... yeah, that's not what makes a game a game.
* Interface wackiness. Going between two character menus is rigged up badly. Press I to open inventory, then press I to close inventory... not bad. But then if you open one inventory, then the other, then press I, then it just toggles between the two. The X to close the window is hidden underneath your portraits, and you have to drag the window down and to the left so that it's half-off the screen in order to either close the window or level up stats. Whoops. There's also no real indication of which character you're leveling up skills for, other than you just remember which is which and which one's open.
* Bug - I don't know how, but on the first level, I somehow ended up on the other side of a wall that had nothing on the other side. I could just run around in the endless darkness. I have a save game of it for the lulz, but... it gets boring pretty fast.
Anyway, I'm not sure I want to wrestle with the interface *and* play the ctrl-s ctrl-l game. I liked DD, but if the first impression is to be believed, then this is simply an unfinished game with save-load gameplay thrown in for no good reason.
It seemed to have potential otherwise, but... man, these basic things. How did it happen?