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Best walk through and other links

Link to 1.005A Patch for the retail version 1.0034 update. (Thanks to Tormentfan for the link )

Divine Divinity in Windowed Mode

Full French Patch

Walk Through

DVD game covers

Games for netbooks

GOG games on Mac OS X how to and GOG Mix - Mac Friendly games

GOG Mix - Games that work on Linux and Disscussion

Old DD Config Tool

Information about the DD Soundtracks

Where are the "hints" located - See attached image

Why is my Stamina constantly draining to zero

it's probably the Halberd of the Rock staff. If you have it in your inventory your stamina will drain constantly because it is cursed. You usually pick it up at the Cursed Abbey See # 3. You can sell it but it's better just to drop it or sell it ASAP.


Why Can't I Add Charms To My Equipment

To add charms to equipment you need to invest points in the "Enchant Weapon" skill. One point will allow you to insert one charm, two points will allow you to insert two charms, etc, etc.

It's worthwhile to bring your enchant weapon skill up to five over the course of the game. You can then pick a piece of armor or weapon to add specific charms to it. For instance, finding a good helm to add intelligence charms to raises your intelligence level without having to spend valuable skill points which lets you raise other helpful skills instead.

The down side is if you find a much better helm you have to decide on keeping the helm with the charms or equipping the better helm with no charms. Charms cannot be removed once inserted. Usually the protection of the new helm is so much greater than the one you are wearing that it is worth equipping since charms found later can be much more powerful than the charms you find and insert early in the game. Later you find silver and gold charms and insert them into the helm for the max benefit to your Intelligence, Constitution,Dexterity etc.

More about charms here
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Post edited May 13, 2012 by Stuff
Using the Poison Weapon Skill

Make your Poison Weapon skill the active skill, right click the game screen (I usually right click on the weapon) A small message will appear "Weapon Poisoned !!!" on screen for a moment. . . =)

The critter you are damaging will be green until the poison wears off of the weapon at which time you will need to re-poison the weapon. You will know when as the critters will no longer turn green when struck. Poison Weapon is unavailable if you don't have a flask of poison in your inventory (green) or if you have not put any points in the skill.

After making the Poison Weapon skill active, a green flask will appear in your active skill slot. Once you run out of poison, the "Weapon Poisoned !!! message will no longer appear when you right click. If you try to make the poison weapon skill active by left clicking the skill again . . a dialog appears saying "I don't have any poison with me" Get more poison to use the skill again.

I don't leave it active except to poison the weapon then I go back to lightening, linking skills to F keys makes the swapping of active skills very quick and easy.
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Post edited March 26, 2011 by Stuff
The infamous Dupe Cheat

If you would like to know how, here it is . . . the rest of us will look the other way . . . =)
Attachments:
dupecheat.jpg (184 Kb)
Key Maps

Divine Divinity - Link to a key map

If CAPS LOCK is on . . . the camera will no longer follow your character. Turn CAPS LOCK off to return camera to normal.

When CTRL is pressed . . . you cannot drink potions and you cannot run away. Release the CTRL key to do either.

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Beyond Divinity - Link to a key map

Game Maps

Press the A key to bring up the Automap, there you can zoom in and out. You will notice several other buttons which will let you access other info. The M key brings up the minimap which is handy for seeing your current location. Also, enemies will appear as red dots, NPC's as green dots on the minimap. Your position will be a blue dot.

When someone marks your map, press the A key and look for a small red flag. Holding the mouse over the flag will tell you the location of the flag. If you don't see a red flag, left click on the map and hold. Drag the map around till you see the new location. Some locations are in different areas and will require moving quite a bit to see the flags until you actually enter the new area. The fog of war will keep unexplored areas hidden as well.

Pressing the A key to bring up the automap, you will notice small blue flag avatars. These allow you to set your own locations with blue flags.
Post edited March 27, 2011 by Stuff
Linking Hotkeys to any key


As above, use F1-F12 to map keys (make a note outside the game which F key links to which skill), then exit the game. Go to your Divine Divinity directory and open up the keylist file and edit where you see F1-12 (nearer the end of the file) to any key you like. Note do not use caps, lower case only and make sure it doesn't conflict with any other keys you've mapped to normal functions (eg quest log, map, run, etc) or it gets all buggy.

Tested on Divine Divinity only
Stuff, thank you for all the stuff you've posted in here. I bought DD this weekend during the sale and intend on setting aside all other games and diving in, so your contributions are greatly appreciated.
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tylertoo: ....
You're welcome . . . =)
If possible I think it'd be a good idea to change the title of this thread. I half ignored it and looked elsewhere for answers that were provided in here. So I'd suggest a title change or perhaps a different stickied thread, make finding a lot of the useful tips posted here much easier.
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Sinizine: If possible I think it'd be a good idea to change the title of this thread.
Thread titles can't be changed but . . . the threads that are stickyed in a game forum are usually worth taking a look at. . . .=)
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Sinizine: If possible I think it'd be a good idea to change the title of this thread.
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Stuff: Thread titles can't be changed but . . . the threads that are stickyed in a game forum are usually worth taking a look at. . . .=)
Well yeah, but to the average person looking for help, they see that first page, they see the topic stuff, a few questions/comments and several bumps, so it would not exactly be a stretch for people to move on from the topic rather fast.
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Sinizine: ...
Good point, I added a link that will take someone to the post where the tips start, thanks for pointing that out . . . =)
About "Link to 1.005A Patch for the retail version 1.0034 update." posted by Stuff:: Read my comment in corresponding topic at Larian Studios forums before applying it!
Having been through all the suggestions that Stuff made about fixing multi-core issues with this game, I was still getting a 10-20sec freeze when going from the map/inventory to action, and then the action would be glitchy.

Switching compatibility mode to Win 98/Me has fixed this issue.

(Using a Toshiba Portege tablet, running Win7 Enterprise, just FYI, ya know...)
Regarding ID'ing items:

Even if I use a trader to ID an item I must also have the proper level of ID?

Got a few axes in the Catacombs at low level & they require ID 2... paid 150g to have them ID'd but it didn't seem to work. I have used the trader menu to repair items successfully.

Any help/feedback appreciated.
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gogchance420: Even if I use a trader to ID an item I must also have the proper level of ID?
No, you shouldn't need Identify at all.

With Identify selected, any unidentified items in your inventory will have their value in blue text. After you click on them, get the conformation dialog saying it will cost 150 gold and click on the checkmark button, you should be able to immediately mouse over the item to see the stats (which could be just the basic stats for that equipment type), and the value should be updated and change to white text. If you don't have enough gold to identify the item, you should get a message to that effect if you try to do so.

Does the description still say that you need Identify level 2 after you try to Identify the axes?

In a new game you can quickly get to George's shop, as him how you are suppose to recognize the herb he wants you to get, and then loot his shop to get armour from the display and possibly something in the locked chest that needs to be identified, and enough stuff to sell to him to get the 125 gold you need (in addition to the 25 in the starting room).
Post edited September 01, 2013 by Raze_Larian