Posted June 26, 2012
Hello all!
What do you think about available races in Disciples 1? All 4 are equal but need different strategy? Or are unbalanced and one are over or underpowered like hell?
I think all races have strong and weak points but Undead Hordes are most versatile and have too many strong points. They can change their mages into great damage dealers, self-healers or weapon resist killers. They can buy werevolves - 1st level weapon resist warrior. They have ghosts and quite good warriors.
And now other races.
Clans: Good warriors, giants and nice boost from alchemist but they are so slow..
Empire: Good warriors and healers and.. that's it. I know that healers are great advantage, but it's not enough for me (ghosts can do better sometimes).
Legion: They have amazing and versatiie mages, great big units and all their heroes have wings and are fast. Almost as good as undeads, but they must choose between support mages and damage dealers so it's a little problem sometimes.
What do you think?
What do you think about available races in Disciples 1? All 4 are equal but need different strategy? Or are unbalanced and one are over or underpowered like hell?
I think all races have strong and weak points but Undead Hordes are most versatile and have too many strong points. They can change their mages into great damage dealers, self-healers or weapon resist killers. They can buy werevolves - 1st level weapon resist warrior. They have ghosts and quite good warriors.
And now other races.
Clans: Good warriors, giants and nice boost from alchemist but they are so slow..
Empire: Good warriors and healers and.. that's it. I know that healers are great advantage, but it's not enough for me (ghosts can do better sometimes).
Legion: They have amazing and versatiie mages, great big units and all their heroes have wings and are fast. Almost as good as undeads, but they must choose between support mages and damage dealers so it's a little problem sometimes.
What do you think?
Post edited June 26, 2012 by Lukier