Posted March 24, 2020
your project is different. i dont think we can collaborate or be rivals. what i do is modding. what you do is recreation of the old game. it's the instruments that we use that are similar now but we play a very different music. crossbreeding Slayer and Nirvana? what kind of collaboration would that be? : )
belzebub was a rivaling mod. not REALLY a mod tho but let it be a mod in that context right now. but it's been a corpse for some good 5 years. and its a bugfest. no one to support that. angel's hack could have been a rival. but it was based on the hell 1 and it stumbled on stamina design HARD and was discontinued. (truth be told, i did warn the guy tho that i didnt build it with stamina in mind and it would destroy all the balance, thats what happened).
theres no "feud" between me and qndel. it takes equals. that shmuck is trying to take a bite of me each time he sees me, must be giving him a sense of importance. scroll up this thread, its quite evident. and when i answer such posts, i dont answer to such people but to others who read.
i dont recall you suggesting anything, maybe it wasnt me you talked to or i didnt remember or it didnt play out well.
th mods have a portion of negative attention. but its a part. mostly its positive. when there is much attention, many playing a game/mod. then negative becomes kind of more prominent at times. for example, poe or d3 have a lottt more attention drawn to them and with new patches there is always a portion of people who are unhappy with changes. its ok, it's normal. if there are people who stop adding new things and polishing their project after a portion of angry players, i am not one of them.
and speaking of devilution, it's never going to be successful becasue the initial idea is nothing new and nobody wants to play d1 these days. it might be used only for nostalgia and for a very short time. its creator Brevik said many times that d1 was a starting point and their main achievement is d2. resurrection of d1 might be interesting as a process but very few people will actually play the game because the game itslef is not any good these days. unless it's HEAVILY modified and up to modern standards. people dont play old games because of fancy looks and pixel lighting lol. the only thing they want is gameplay. that's THE king of everything with games. if people love the gameplay they will forgive that give everything else: bad looks or sounds, bugs, occasional crashes and freezes, whatever. if gameplay is not fun enough for them, no amount of fancy stuff will prevent them from abandoning it:polished looks, softer sounds, higher resolutions or framerates. for instance, i like working with inventory item looks. can do it for days. but since 2007, when i began it, i have never received a single report about them not liking a particular item's look. but i have received thousands of reports in years about balance issues. that's what makes or breaks a game. one good example here is our new kid on the block: Crucible. it's not a mod made with complex tools. most;y data edits from what i understand and its limited to editing things that change balance. and people play it.
belzebub was a rivaling mod. not REALLY a mod tho but let it be a mod in that context right now. but it's been a corpse for some good 5 years. and its a bugfest. no one to support that. angel's hack could have been a rival. but it was based on the hell 1 and it stumbled on stamina design HARD and was discontinued. (truth be told, i did warn the guy tho that i didnt build it with stamina in mind and it would destroy all the balance, thats what happened).
theres no "feud" between me and qndel. it takes equals. that shmuck is trying to take a bite of me each time he sees me, must be giving him a sense of importance. scroll up this thread, its quite evident. and when i answer such posts, i dont answer to such people but to others who read.
i dont recall you suggesting anything, maybe it wasnt me you talked to or i didnt remember or it didnt play out well.
th mods have a portion of negative attention. but its a part. mostly its positive. when there is much attention, many playing a game/mod. then negative becomes kind of more prominent at times. for example, poe or d3 have a lottt more attention drawn to them and with new patches there is always a portion of people who are unhappy with changes. its ok, it's normal. if there are people who stop adding new things and polishing their project after a portion of angry players, i am not one of them.
and speaking of devilution, it's never going to be successful becasue the initial idea is nothing new and nobody wants to play d1 these days. it might be used only for nostalgia and for a very short time. its creator Brevik said many times that d1 was a starting point and their main achievement is d2. resurrection of d1 might be interesting as a process but very few people will actually play the game because the game itslef is not any good these days. unless it's HEAVILY modified and up to modern standards. people dont play old games because of fancy looks and pixel lighting lol. the only thing they want is gameplay. that's THE king of everything with games. if people love the gameplay they will forgive that give everything else: bad looks or sounds, bugs, occasional crashes and freezes, whatever. if gameplay is not fun enough for them, no amount of fancy stuff will prevent them from abandoning it:polished looks, softer sounds, higher resolutions or framerates. for instance, i like working with inventory item looks. can do it for days. but since 2007, when i began it, i have never received a single report about them not liking a particular item's look. but i have received thousands of reports in years about balance issues. that's what makes or breaks a game. one good example here is our new kid on the block: Crucible. it's not a mod made with complex tools. most;y data edits from what i understand and its limited to editing things that change balance. and people play it.