Posted September 28, 2008
I was pleased and at smoothly these ancient games installed and ran on my machine. Of course, it never heard of the exotic buttons and hats on my Sidewinder Force Feedback 2 - forcing me to play all keyboard - but nonetheless the game is here in its old fury.
One of the great shockers of the first two entries of Descent was in how truly 3-D the levels were - all notions of ceiling and floor were completely upset, forcing players to visualize their situation in completely new terms. No game since has dared challenge players with such mind twisting situations, and the freedom may have cost the game players with its steep learning curve (there are a lot of keys to learn with 6 degrees of movement).
It may also have been a bit too much for nauseous stomachs, as Descent 3 was a lot more careful about establishing up and down and replacing the exotic (and somewhat frightening) alien menace with more prosaic Earthly foes. Nevertheless, action simply does not get more intense than it did in this series.
One of the great shockers of the first two entries of Descent was in how truly 3-D the levels were - all notions of ceiling and floor were completely upset, forcing players to visualize their situation in completely new terms. No game since has dared challenge players with such mind twisting situations, and the freedom may have cost the game players with its steep learning curve (there are a lot of keys to learn with 6 degrees of movement).
It may also have been a bit too much for nauseous stomachs, as Descent 3 was a lot more careful about establishing up and down and replacing the exotic (and somewhat frightening) alien menace with more prosaic Earthly foes. Nevertheless, action simply does not get more intense than it did in this series.