Posted October 17, 2008
To set up a network game in Descent (or any other DOS game using DOSBox) follow this path: Start Menu -> Programs -> GOG.com -> Descent and Descent 2 -> Descent -> Network .
Now, one of you must host the game by clicking the "Start HOST game" shortcut. Then, the other one must click "Start CLIENT game". A DOSBox command prompt window will pop up and the client must type in 'CONNECT <host's IP address>', as the prompt hints.
This isn't the prettiest user interface known to man, but it works, as long as the host knows his IP and is accessible over the network (use the default UDP port 213 to configure your router if needed).
The connection between host and client should be established almost immediately - if there is a delay of a couple of seconds, followed by an error message, then the connection failed and you will have to close Descent and try again.
If both players are connected, they should go into the MULTIPLAYER menu and manage from there. ;)
Now, one of you must host the game by clicking the "Start HOST game" shortcut. Then, the other one must click "Start CLIENT game". A DOSBox command prompt window will pop up and the client must type in 'CONNECT <host's IP address>', as the prompt hints.
This isn't the prettiest user interface known to man, but it works, as long as the host knows his IP and is accessible over the network (use the default UDP port 213 to configure your router if needed).
The connection between host and client should be established almost immediately - if there is a delay of a couple of seconds, followed by an error message, then the connection failed and you will have to close Descent and try again.
If both players are connected, they should go into the MULTIPLAYER menu and manage from there. ;)
Post edited October 17, 2008 by Firek