Posted April 22, 2014
This has been a problem since the retail release of Descent 3, even the last patch never fixed it.
Basically what happens is, when playing under Windows (I've heard the Linux port does not have this problem), all the looping ambient sounds will chop and skip horribly if the audio quality is set to "High" in the sound options of the main menu. There is no ill-effect of performance, no controller issues no framerate inconsistencies no sluggish of the system and oneshot sound effects are NOT affected by this problem, only looping or otherwise ambient sound effects are choppy.
Keeping it set to low quality will not result in the choppiness of the looping sound effects but everything will have a hiss as it mixes them in 8-bit rather than 16-bit streams, and also limits their sampling rate to 11025 Hz.
Has there ever been a solution to this? Note I'm using ALchemy on this system but I've confirmed this problem happening even on a genuine SB Live! on a windows 98 machine as well as a SB Audigy 2 ZS on a Windows XP machine.
Basically what happens is, when playing under Windows (I've heard the Linux port does not have this problem), all the looping ambient sounds will chop and skip horribly if the audio quality is set to "High" in the sound options of the main menu. There is no ill-effect of performance, no controller issues no framerate inconsistencies no sluggish of the system and oneshot sound effects are NOT affected by this problem, only looping or otherwise ambient sound effects are choppy.
Keeping it set to low quality will not result in the choppiness of the looping sound effects but everything will have a hiss as it mixes them in 8-bit rather than 16-bit streams, and also limits their sampling rate to 11025 Hz.
Has there ever been a solution to this? Note I'm using ALchemy on this system but I've confirmed this problem happening even on a genuine SB Live! on a windows 98 machine as well as a SB Audigy 2 ZS on a Windows XP machine.
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