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//Edit:
Screwfly Studios responded to mail inquiries, and actually fixed most of the bugs pretty fast, after that - good job and huge Thank You!

Rest of post kept for the record/coherency.
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"Deadnaut" is awesome game. There is no doubt about that - ScrewFly studio is a pair of talented developers, and they were nice enough to support it post release by bug-fixing and even releasing single content enhancement pack, for free.

Hoever, there is a troubling situation with some of the serious bugs being left unresolved. Whats worse, it seems that ScrewFly completely abandoned fixing issues for "Deadnaut", which coincidences with them releasing their next game ("Fear Equation").

I hope to be proven wrong on that one - but some major bugs are left without single comment for around half year already, so it seems unlikely that they plan on even fixing them. in case I'm right with having such impression, one can assume it is going to be repeated practice with their next games too.
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Thus, this list was born - I will list unresolved bugs there, sorted by seriousness, with date of being first filled. In unlikely case of them being fixed at some point in future, I promise to update this list accordingly. I think that it is going to be a good measurement of how ScrewFly treats their past releases - a point of reference if you allow, to help you deciding if you want to drop money into new game by the duo, and if yes, what degree of post-release support to expect.
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All titles are clickable links, bringing you to the appropriate section of "ScrewFly Studios" support section, containing details about the bug:

Campaign can't be resumed; 3rd/4th mission broken, template missing
Filled: January 26, 2016
Last public activity by devs: Fixed in 1.3.1
Severity: Critical)

http://forums.screwflystudios.com/index.php/topic,776.0.html][BUG][1.3.0] Message window (chatter of deadnauts) still getting broken[url]
Filled: December 09, 2015
Last public activity by devs: Fixed in 1.3.1.
Severity: Serious)

"cannot be attacked directly" enemies dying all right from gunfire
Filled: January 24, 2016
Last public activity by devs: Rejected/not a bug (just previously undocumented change)
Severity: Normal)

Stimpack addicts get stims equipped from thin air (during missions)
Filled: December 09, 2015
Last public activity by devs: Rejected/not a bug (just previously undocumented change)
Severity: Normal)

http://forums.screwflystudios.com/index.php/topic,880.0.html]
[BUG][1.3.0] Campaing summary issues [/url]

Filled: March 09, 2016
Last public activity by devs: Mostly fixed in 1.3.1
Severity: Minor)
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Cheers,
/Estel
Post edited March 30, 2016 by Estel_
ScrewFly Studios is about to fix the most severe issues. Hopefully we will receive a final patch soon.
Indeed - I've contacted the via mail, and - what a pleasant surprise it was - they actually fixed issues really quickly. Updating first post, accordingly.