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Patch 1.3.0 (09 November 2015)
Added: Five unlockable campaigns and campaign selection. As of 1.3.0, you can now unlock each campaign type you complete successfully, allowing you to play it at your leisure. In addition, you'll be awarded a rating out of four for each campaign type, based on the difficulty level it was finished on.
Added: Four difficulty settings: Easy, Normal, Hard and Extreme. Easy is perfect for learning Deadnaut's ropes without being bombarded by the trickier aspects of the game by significantly reducing Sentinel damage and disabling environmental damage. Hard represents the game's difficulty pre-1.3.0, while Extreme poses a huge challenge for even the most proficient commanders. Normal, Hard and Extreme also provided the player with a small Knowledge bonus.
Balance: Increased the damage bonus applied to fielded enemies.
Fixed: Shields should now be correctly reapplied between missions.
Fixed: Holographic projector strength now scales correctly with better versions.
Fixed: Various issues with blast weapon damage. The net result is that they are far more effective.
Fixed: In rare cases, enemies in the Horror campaign with blast weapons would spam such attacks.
Fixed: An issue with statistics tracking not working correctly after winning a series of games in the same session.
Fixed: The communications text area should no longer break after long sessions.
Fixed: The structural damage alarm is properly squelched outside of missions.
Fixed: Deadnauts teleported by portals should now respect collision.
Fixed: Deadnauts chasing teleported horrors through collision.
Tweak: Game assemblies are now built with the latest version of the Mono compiler.
Wooot! Sounds very interessting. More Content and difficult settings are great for this game. Will try it out soon. Thanks guys. :)