Posted March 19, 2015
Hi all,
We've uploaded a new patch to your game shelves called "Patch 1.0.0.281". Please download this patch in order to get the latest and greatest version of the game :)
Changelog:
Added Iron Man mode! A true test of survival! All saves are disabled except for a daily autosave and a resume point when you quit the game. Whatever happens, happened. No take-backs.
See our design notes below the changelog about separating Iron Man mode from difficulty settings and player infection.
Added new undead type: crawlers! Seems some people got pretty messed up before they turned. These mangled dead dudes and ladies have a nasty Trip Attack, so keep one eye on the ground at all times.
Added movement and activity to the Shelter! Everyone in the Shelter now moves around to different locations when assigned to work. If you forget where to look for someone, remember to check the Shelter summary screen with the ‘H’ hotkey or double-check the job board.
Added custom portrait editor! You can now create your own unique portrait by selecting hair color, hair style, eye color, facial hair, tattoo, and more. We’ve also added a couple nifty features we felt were missing from the typical portrait creator: loading a previous portrait to work from, and undoing changes you’ve made.
Added looting of KO’ed characters! Want to knock somebody down, steal their stuff, and leave them for the undead to finish off? Now you can!
Changes to Parisa!:
Added new discussion topic options in Shelter
Added new dialogue
Added new character perk choice
See our design notes below the changelog about the changes to Parisa’s storyline.
Changed noise-activated spawn behavior. Adjusted likelihood of spawning an undead at different noise levels, and undead spawns from noise become more likely over time.
Balanced the distribution of items required for upgrades.
Added five new levels.
Improved grenade and molotov code.
Added Fortify skill on Riot Shield. Now you can end your turn early for a +10 AC boost to your defence.
Fixed several combat AI related exploits. Enemies will now chase you around corners and through doors, and combat will no longer end if line of sight is broken temporarily.
Improved undead mobbing behavior, added a mob bonus to undead grapple attack when in groups.
Fixed human AI to make KO’ed enemies the lowest priority target for humans.
Fixed an issue where humans-turned-undead did not drop weapons.
Fixed an issue where Doug sometimes disappeared for a while before waking up.
Fixed an issue with Shelter inventory ignoring maximum weight.
Fixed a bug that allowed characters to equip stacks of items from Shelter inventory.
Fixed exploit to bring dead characters back to life in combat.
Fixed an issue where Survival bonus was lost on area map when travelling from a map other than the shelter.
Fixed a bug with Unity perk.
Fixed cases of recruiting dead allies again.
Fixed cases of being unable to attack neutral NPCs.
Added appropriate SFX to car gates and roll-down doors.
Fixed issue where Chemist perk cancelled Unity perk.
Fixed some bugs related to Team Effort and Unity.
Fixed issue where Pumped and Aimed status were not applied if the job carried over into the next day.
Improved some maps.
Adjusted nailgun stats.
Thanks and have a nice day :)
We've uploaded a new patch to your game shelves called "Patch 1.0.0.281". Please download this patch in order to get the latest and greatest version of the game :)
Changelog:
Added Iron Man mode! A true test of survival! All saves are disabled except for a daily autosave and a resume point when you quit the game. Whatever happens, happened. No take-backs.
See our design notes below the changelog about separating Iron Man mode from difficulty settings and player infection.
Added new undead type: crawlers! Seems some people got pretty messed up before they turned. These mangled dead dudes and ladies have a nasty Trip Attack, so keep one eye on the ground at all times.
Added movement and activity to the Shelter! Everyone in the Shelter now moves around to different locations when assigned to work. If you forget where to look for someone, remember to check the Shelter summary screen with the ‘H’ hotkey or double-check the job board.
Added custom portrait editor! You can now create your own unique portrait by selecting hair color, hair style, eye color, facial hair, tattoo, and more. We’ve also added a couple nifty features we felt were missing from the typical portrait creator: loading a previous portrait to work from, and undoing changes you’ve made.
Added looting of KO’ed characters! Want to knock somebody down, steal their stuff, and leave them for the undead to finish off? Now you can!
Changes to Parisa!:
Added new discussion topic options in Shelter
Added new dialogue
Added new character perk choice
See our design notes below the changelog about the changes to Parisa’s storyline.
Changed noise-activated spawn behavior. Adjusted likelihood of spawning an undead at different noise levels, and undead spawns from noise become more likely over time.
Balanced the distribution of items required for upgrades.
Added five new levels.
Improved grenade and molotov code.
Added Fortify skill on Riot Shield. Now you can end your turn early for a +10 AC boost to your defence.
Fixed several combat AI related exploits. Enemies will now chase you around corners and through doors, and combat will no longer end if line of sight is broken temporarily.
Improved undead mobbing behavior, added a mob bonus to undead grapple attack when in groups.
Fixed human AI to make KO’ed enemies the lowest priority target for humans.
Fixed an issue where humans-turned-undead did not drop weapons.
Fixed an issue where Doug sometimes disappeared for a while before waking up.
Fixed an issue with Shelter inventory ignoring maximum weight.
Fixed a bug that allowed characters to equip stacks of items from Shelter inventory.
Fixed exploit to bring dead characters back to life in combat.
Fixed an issue where Survival bonus was lost on area map when travelling from a map other than the shelter.
Fixed a bug with Unity perk.
Fixed cases of recruiting dead allies again.
Fixed cases of being unable to attack neutral NPCs.
Added appropriate SFX to car gates and roll-down doors.
Fixed issue where Chemist perk cancelled Unity perk.
Fixed some bugs related to Team Effort and Unity.
Fixed issue where Pumped and Aimed status were not applied if the job carried over into the next day.
Improved some maps.
Adjusted nailgun stats.
Thanks and have a nice day :)