Posted December 30, 2017
Hunter's grenade needs a rework.
As far as I understand it's meant to help you gather more blueprints after you get all the basic ones from the first few levels, and a means to mitigate bad RNG.
So what's the problem?
The way it works is essentially a death sentence for many cases. You need to throw it at an enemy and turn them into an Elite. Then you need to fight this Elite. So far so good. Then you need to go and pick it up again, STAND STILL and keep using it on the Elite when he's at 40% health or lower. Meanwhile the Elite is more than happy to keep hitting you. Being hit will interrupt the beam and you need to start all over again. You can't go climb a ledge or something to use the beam without the Elite reaching you. He will teleport behind you. The only way to use this is to have some sort of long stun, which is rare by itself. A lure or magnetic grenade does not keep the enemy away long enough for you to manage and finish transforming him into a Blueprint.
Couple that with how expensive it is and the fact you need to sacrifice a utility slot to keep it on you until you find a suitable enemy. Depending on your progression that can mean several levels.
I suggest that just using it on someone and turning them into an Elite should be enough. Then just killing that Elite should guarantee you a blueprint. i.e. remove the beam phase.
As far as I understand it's meant to help you gather more blueprints after you get all the basic ones from the first few levels, and a means to mitigate bad RNG.
So what's the problem?
The way it works is essentially a death sentence for many cases. You need to throw it at an enemy and turn them into an Elite. Then you need to fight this Elite. So far so good. Then you need to go and pick it up again, STAND STILL and keep using it on the Elite when he's at 40% health or lower. Meanwhile the Elite is more than happy to keep hitting you. Being hit will interrupt the beam and you need to start all over again. You can't go climb a ledge or something to use the beam without the Elite reaching you. He will teleport behind you. The only way to use this is to have some sort of long stun, which is rare by itself. A lure or magnetic grenade does not keep the enemy away long enough for you to manage and finish transforming him into a Blueprint.
Couple that with how expensive it is and the fact you need to sacrifice a utility slot to keep it on you until you find a suitable enemy. Depending on your progression that can mean several levels.
I suggest that just using it on someone and turning them into an Elite should be enough. Then just killing that Elite should guarantee you a blueprint. i.e. remove the beam phase.
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