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Jann180: I don't see a problem with the weak enemy attacks moving them into position. Some of your characters do have them too and some don't (but a lot can move 2 or even 3 positions, whereas an enemy ranged character in front would have to do several weak attacks to get back). But also some of your characters can have a powerful attack that moves them. I really think this part is balanced. If you know you're gonna be moved around, either bring move resist talismans, or make your party more mobile.
Actually, the Highwayman is great when you combine Point Blank Shot with Duelist's Advance. Have a Man At Arms with Rampart and you can kinda sorta spam those two attacks with the Highwayman :D
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Fenixp: That's a ... Horrible comparison if I've ever seen one :-P
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grassBlade: Possibly, but I do think the comparison applies. IMHO it is more of a 'game machine' game than a computer game. (btw: I've only played on a PC and an Atari 800). The missions are level equivalents, the trinkets are balloons, candies, whatevers. When I play a game (either rpg or strategy) I daydream, fill the game's content with appropriate historical, cultural, etc. tidbits. I approach games as if they were novels.

I know, it's my problem, bias, mindset, but it is what I go by.

I never meant to say that the game isn't amusing; it is. I merely wanted to point out how I viewed the game.

Insofar as restarting: I realize that is unnecessary, but again, that is a failure in my character.

One thing I definitely don't like about the game mechanics is the mission screen...on numerous occasions I've filled the mission party roster, clicked on 'provisions', and then realized I had no idea of where I was going. (definitely not fun running against the Collector, the Necromancer Apprentice, and a Ghoul with zero level characters)
Ghouls, at least the ones I am thinking of, don't spawn until you start going into level 3 dungeons. Did you see any of your level 0s saying anything when you clicked on a level 3 dungeon?

The Collector is a random spawn and his chance to spawn increases if you have a full inventory but he can also show up at any time.

As for the mission, the mission you are going on is always going to be in the upper right corner of the provisions screen :)
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JudasIscariot: As for the mission, the mission you are going on is always going to be in the upper right corner of the provisions screen :)
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grassBlade: I realize that, but sometimes I don't look at the screen per se (I'm too intent on getting my party together, listening to music, etc., etc.) Also, for some reason, I keep thinking picking the mission is the last thing I do...I know, me bad...

I have no idea where I was when the Ghoul showed up. And yes, the Collector seems to be random because I encountered him twice...the second time I ran, went back and he wasn't there.

Finally figured out what the numbers are: white good, black bad, red wounds. Still don't know what the halo/crowns are. Do the developers intend to put out a manual?
Closest thing you'll get to a manual at this point: http://darkestdungeon.gamepedia.com/Darkest_Dungeon_Wiki