Lexor: I started my play only few weeks ago and I must say, as a new player, I was afraid of what
rewindshock said in his/her review under Darkest Dungeon: The Crimson Court: "
Core game is now balanced around crimson court. Not good. (...) The new patch for the core game nerfed many classes and trinkets because of buffs and systems in the DLC. (...) The Crimson |Court has buildings upgrades that can buff heroes, torch abilities, ect. HOWEVER, Redhook patched the core game to reflect this, so if you are still playing vanilla you have lost a significant edge due to a global nerf in trinkets and HP for some classes.".
I have base game and two DLCs (The Crimson Court and The Shieldbreaker) but only base game installed at this moment. I do not know how it did look before, but the
game is good for me in its current state (patch 21142). I started playing Radiant mode but after ~10 weeks/missions (to learn basic game mechanics) I switched to Darkest (normal) mode and do not regret it.
Yes, the game could be very punishing, but after over 60 weeks (of in-game time) I have only one dead hero. I think if you have some basic knowledge when it is still possible to take a
controlled risk and when it is time to abort the mission then the game will reward you well with a lot of fun.
Just dropped in to agree with this post. Controlled risk is a great way of summarizing what you need to do in this game. Knowing when you're beaten and need to bug out and knowing when you can push the extra mile even if it costs a hero are the keys to winning along with realizing that skills which do not directly cause damage to enemies can be the most valuable ones in your arsenal.