Posted July 09, 2018
Audio_LoadBankFiles - elapsed_sec=0.084047
FlushSaveDataAsync() called.
Narration: entry type: town_visit_start audio event type: /vo/town/backstory_06
TownController: m_IsInputActive=1
TownController: m_IsInputActive=0
TownController: m_IsInputActive=1
TownController: m_IsInputActive=0
TownController: m_IsInputActive=1
TownController: m_IsInputActive=0
TownController: m_IsInputActive=1
TownController: m_IsInputActive=0
TownController: m_IsInputActive=1
support/gog_com.shlib: line 94: 8899 Segmentation fault (core dumped) ./"${bin_64}"
./start.sh 784.97s user 58.80s system 24% cpu 58:09.66 total
Turns out the reported location of this crash is just another bash script and it crashes in execute_game().
I've had a few of these crashes, every once in a while. Any idea how to debug this further?
FlushSaveDataAsync() called.
Narration: entry type: town_visit_start audio event type: /vo/town/backstory_06
TownController: m_IsInputActive=1
TownController: m_IsInputActive=0
TownController: m_IsInputActive=1
TownController: m_IsInputActive=0
TownController: m_IsInputActive=1
TownController: m_IsInputActive=0
TownController: m_IsInputActive=1
TownController: m_IsInputActive=0
TownController: m_IsInputActive=1
support/gog_com.shlib: line 94: 8899 Segmentation fault (core dumped) ./"${bin_64}"
./start.sh 784.97s user 58.80s system 24% cpu 58:09.66 total
Turns out the reported location of this crash is just another bash script and it crashes in execute_game().
I've had a few of these crashes, every once in a while. Any idea how to debug this further?