Posted February 22, 2016
Tried it for while now.
The good things:
- Graphics and sound is very cool.
- Addictive.
The not so good things:
First of all, I don't like my heroes being killed or incapacitated (so I have to wait for a few weeks till they are back in action), so... I play with backing up the save and when shit hits the fan (happens a lot, see below), I just 'reload'.
General rule: don't go into the dungeon that is higher level than your chars and/or your chars aren't upgraded enough. You are asking for big trouble.
On the other hand, if you go to the dungeon of your level or lower, it is quite easy.
The save game LOADING is RIDICULOUSLY SLOW. There is NOTHING to load, literally, yet it takes its time, wow. But you aren't supposed to do that too often, so kind of does not count, except it does when you don't want your chars to die.
RNG is plain ANNOYING and WEIRD. Don't get me wrong, I love random, but up to the point.
When you finish the level and all four of your chars are get constantly modified with quirks (even replacing the existing ones, really?) and illnesses. Takes me a few reloads to prevent that from happening, because I like my chars as they are, thank you and it is not fair to do this when I didn't let them touch that rotten pile of meat and I know they obeyed.
Did I say weird? Yes, take the following example which is very common for me. Two range enemies in the two rear
rows (they use the same ranged skill). 'Blanket Fire' skill. The first one hits everybody (year, my dodge does not play much role here) and debuffs my chars' dodge. The second one does the same (immediately after) and misses ALL of my characters. Hmmm... something is not quite right here... Things like these happen with surprising regularity. Or one enemy is left and ALL of your characters miss (the enemy is not very dodgy at all), it is just RNG... with some hard-coded 'f%ck them up anyway' logic? Enjoy!
The game is amazingly SHALLOW and REPETITIVE. I come back from the dungeon and then what do I do? ... Yes! I go check what next dungeon to go to and with which characters. Right, nothing much to do in the Hamlet. You tell me upgrade? Yes, but not much, see you don't have too many heirlooms for that... Why? See below. You tell me to cure your chars if I let them to get sick in the first place? Not really - you wouldn't have enough money for this, that is it.
The limited number of slots for items to pick in the dungeon is VERY RIDICULOUS, especially in medium and large dungeons. It just makes you grid through a big number of dungeons to get a decent number of heirlooms OR money. You just can't pick majority of the items (just no space)... what's the point of all those props in the dungeons?
And about props. The books props and some others are so heavily randomized to handicap your chars that I DON'T USE them. Why bother?
Now enemies. The different ones are cool, but there aren't too many. And guess what? On higher difficulty level dungeons you encounter the same monsters, but named differently and tougher/quicker/with more skills. Couldn't you at least give them a different tint or add an extra sprite, like spiky collar on a rabid doggie that is of higher level? Would have been nice.
Food. Another tool to waste your inventory space, to make you play the game MORE! The hunger prop is randomly generated in the dungeon like any other props, but not visible. Worse - when you enter a corridor that you've already visited, there is a not very small chance that a new hunger prop will be generated there. Why not? Make you walk around with at least one slot filled with food (probably two) or penalize you for walking hungry - both will make your progress slower.
Anyway, I'm still playing the game, probably because I'm masochistic???
I think I really what to see how my characters will do in the toughest dungeon.
Oh, that reminded me: trinkets... did they really have to imbue MOST of them with a negative property? Yes, most of the trinkets aren't worth wearing since they reduce something else. I do understand it for some of them, but not for the most of them.
Another thing - all of the best trinkets have stress damage +10%-15%, which means... yes, you waste more time playing the game, because stress damage is often worse than the HP damage (unless HP damage just kills you
Bad trinket design, IMHO.
I think that is it and I'm ready for the streams of criticism for criticising the yet another viral game.
The good things:
- Graphics and sound is very cool.
- Addictive.
The not so good things:
First of all, I don't like my heroes being killed or incapacitated (so I have to wait for a few weeks till they are back in action), so... I play with backing up the save and when shit hits the fan (happens a lot, see below), I just 'reload'.
General rule: don't go into the dungeon that is higher level than your chars and/or your chars aren't upgraded enough. You are asking for big trouble.
On the other hand, if you go to the dungeon of your level or lower, it is quite easy.
The save game LOADING is RIDICULOUSLY SLOW. There is NOTHING to load, literally, yet it takes its time, wow. But you aren't supposed to do that too often, so kind of does not count, except it does when you don't want your chars to die.
RNG is plain ANNOYING and WEIRD. Don't get me wrong, I love random, but up to the point.
When you finish the level and all four of your chars are get constantly modified with quirks (even replacing the existing ones, really?) and illnesses. Takes me a few reloads to prevent that from happening, because I like my chars as they are, thank you and it is not fair to do this when I didn't let them touch that rotten pile of meat and I know they obeyed.
Did I say weird? Yes, take the following example which is very common for me. Two range enemies in the two rear
rows (they use the same ranged skill). 'Blanket Fire' skill. The first one hits everybody (year, my dodge does not play much role here) and debuffs my chars' dodge. The second one does the same (immediately after) and misses ALL of my characters. Hmmm... something is not quite right here... Things like these happen with surprising regularity. Or one enemy is left and ALL of your characters miss (the enemy is not very dodgy at all), it is just RNG... with some hard-coded 'f%ck them up anyway' logic? Enjoy!
The game is amazingly SHALLOW and REPETITIVE. I come back from the dungeon and then what do I do? ... Yes! I go check what next dungeon to go to and with which characters. Right, nothing much to do in the Hamlet. You tell me upgrade? Yes, but not much, see you don't have too many heirlooms for that... Why? See below. You tell me to cure your chars if I let them to get sick in the first place? Not really - you wouldn't have enough money for this, that is it.
The limited number of slots for items to pick in the dungeon is VERY RIDICULOUS, especially in medium and large dungeons. It just makes you grid through a big number of dungeons to get a decent number of heirlooms OR money. You just can't pick majority of the items (just no space)... what's the point of all those props in the dungeons?
And about props. The books props and some others are so heavily randomized to handicap your chars that I DON'T USE them. Why bother?
Now enemies. The different ones are cool, but there aren't too many. And guess what? On higher difficulty level dungeons you encounter the same monsters, but named differently and tougher/quicker/with more skills. Couldn't you at least give them a different tint or add an extra sprite, like spiky collar on a rabid doggie that is of higher level? Would have been nice.
Food. Another tool to waste your inventory space, to make you play the game MORE! The hunger prop is randomly generated in the dungeon like any other props, but not visible. Worse - when you enter a corridor that you've already visited, there is a not very small chance that a new hunger prop will be generated there. Why not? Make you walk around with at least one slot filled with food (probably two) or penalize you for walking hungry - both will make your progress slower.
Anyway, I'm still playing the game, probably because I'm masochistic???
I think I really what to see how my characters will do in the toughest dungeon.
Oh, that reminded me: trinkets... did they really have to imbue MOST of them with a negative property? Yes, most of the trinkets aren't worth wearing since they reduce something else. I do understand it for some of them, but not for the most of them.
Another thing - all of the best trinkets have stress damage +10%-15%, which means... yes, you waste more time playing the game, because stress damage is often worse than the HP damage (unless HP damage just kills you
Bad trinket design, IMHO.
I think that is it and I'm ready for the streams of criticism for criticising the yet another viral game.