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I noticed on my second playthrough since launch alot was fixed and I was getting really impressed, then I punched someone and the repercussions we're a drone shooting at me. It seems an outstanding consequence and it really broke the immersion for me. If you see this, is there a way to make the system different? (I punch.they get mad.we fight.peoplewatch.I kill.cops search.I hide.they find.I run.they chase.i get cornered.the say freeze and attempt arrest animation with -eurodollars and respawn at police station or jail./i don't freeze. and/or I shoot. Then they kill me.) The other thing was it's seems to need a balancing of headshot damage with pistols. It doesn't seem like you are doing anything with it. It should scale based off scenario/ armor/ level / augments . Lower level projectiles should be able to kill npc in one head shot unless wearing armor. I really put thought in these 2 things I hope it helps.
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Brandon_Blevins: I noticed on my second playthrough since launch alot was fixed and I was getting really impressed, then I punched someone and the repercussions we're a drone shooting at me. It seems an outstanding consequence and it really broke the immersion for me.
Yeah, the punishment for lawbreaking doesn't seem appropriate - hit someone, and you get the cops after you.
But if you drive your car and smashing into several others right in front of a police car, with 2 officers watching, they don't do a damn thing.

Worst is the 3 stars, where the automated defenses are triggered. They will just hammer into traffic, killing everybody and everything, just to get you.

If anything, I would like the option to surrender, and spend the night in prison or pay bail if I have the funds.
And speaking of immersion, I would very much like the option of offering a bribe too (which would be RNG whether it is accepted).

Cyberpunk 2077, as a game, is fairly polished now. But it got a LOOONG way to go to feel real. And the "do anything" trailer they showed us are still way off what they delivered.