Posted January 18, 2020
As you may know Cyberpunk 2077 was delayed by about 5 months. I'm personally all for this as more time to polish and refine the game is good, I'd rather wait years for a solid game rather than a shorter time for a buggy one.
However, after the news Adam Kiciński (One of the CEO's at CD Projekt) held a Q&A interview about this which you can read on this website (I can't link it due to a anti spam measure, this is my first post as well.)
In this interview A guy named Micheal brought up if the devs had to do crunch hours and if you're not in the loop of that PR word it basically means overtime, but to the extreme. Like for weeks they have to work on a strict schedule. Of course Adam said that unfortunately they would have to do that.
I don't know how other users on this forum would react, but I see this as not good. It was my understanding that pushing the game's release date would let the devs be more flexible working on the game and have breathing room. I don't understand how basic bugfixes and refinements forces you as the CEO to push your workers to the limit. They have a life outside of their work. If they are super passionate about working on the game and want to spent a few extra hours working on it, then let them! (Pay them overtime of course) but don't force it upon them like that's somehow normal, it really isn't.
I'm really looking forward to this game, and I have a lot of faith in this company, especially in this DRM Free storefront. This is coming from someone who has a lot of respect for the employees at CDPR and loves what they do. I just don't want the staff to be that stressed out, I have heard terrible things coming from Rockstar and Bioware where people literally have mental breakdowns due to this inhumane practice.
I'd like to hear what other people think about this situation, do you agree or have a rebuttal, maybe the higher-ups could make up for it, comment if ya want. This is just my two cents.
However, after the news Adam Kiciński (One of the CEO's at CD Projekt) held a Q&A interview about this which you can read on this website (I can't link it due to a anti spam measure, this is my first post as well.)
In this interview A guy named Micheal brought up if the devs had to do crunch hours and if you're not in the loop of that PR word it basically means overtime, but to the extreme. Like for weeks they have to work on a strict schedule. Of course Adam said that unfortunately they would have to do that.
I don't know how other users on this forum would react, but I see this as not good. It was my understanding that pushing the game's release date would let the devs be more flexible working on the game and have breathing room. I don't understand how basic bugfixes and refinements forces you as the CEO to push your workers to the limit. They have a life outside of their work. If they are super passionate about working on the game and want to spent a few extra hours working on it, then let them! (Pay them overtime of course) but don't force it upon them like that's somehow normal, it really isn't.
I'm really looking forward to this game, and I have a lot of faith in this company, especially in this DRM Free storefront. This is coming from someone who has a lot of respect for the employees at CDPR and loves what they do. I just don't want the staff to be that stressed out, I have heard terrible things coming from Rockstar and Bioware where people literally have mental breakdowns due to this inhumane practice.
I'd like to hear what other people think about this situation, do you agree or have a rebuttal, maybe the higher-ups could make up for it, comment if ya want. This is just my two cents.