It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
I played cp2077 a lot and i have some moments to say

Iconic items
1. make them impossible to disassemble
2. remove they upgrade ability, but sync they lvl with character lvl

craft
add option allow craft multiple items (like components, i tired click on craft button) or autocraft missing components if you have enough low tier resources
more filters, like components, filter in categories (head, upper coat, lower coat, pants, boots, etc...)

also disassembling scopes bugged, it lack autoupdate grid with mods, not critical, but annoying
and i want to see option which show item levels

I hope CDPR team will fix and add all what was missed. Best regards.
Post edited December 14, 2020 by koschei293
And please let us disassemble grenades. Right now you can start the disassemble pop-up, you get experience, but nothing actually happens. Further, if you're dilligent in picking up stuff and you don't like tossing freaking grenades left and right, you end up with a whole bunch that sell for nothing.

Also please tone down the ridiculous escalation in upgrade costs. Yes, it is game-breaking if you can upgrade everything all the time, but making the cost so ludicrous that upgrading is practically unfeasible for more than one item just renders the whole mechanic next to useless.

Also, please make item levels visible.

As for fixes...

Tranq mod for projectile launcher arm cyberware is ridiculously over the top. There's good cheese, there's super-smelly cheese, and then there's the "darn, I forgot to test" kind of cheese, and one-shot perma-sleeping anyone is the latter.

Athletics skill does not seem to improve with running, sprinting, jumping, swimming.

Motorcycle physics is nuts when you collide with certain things. Crazy jumps happen rather frequently.

Thrown knives are lost permanently, making the whole "throw knives" stealth concept all kinds of terrible.

Perhaps less of a bug, but it appears that tech weapons can be boosted by their regular weapon class, by the engineering skill, by stealth, and by cold blood. The 20/20/20 in reflex, tech, cool min-max build ends up with wall-piercing silenced nuclear pistols that ignore armour. I mean, not that armour would do anything against those tsar bomba-tipped murder-bullets of world-ending doom, but it's the thought that counts. Meanwhile, power and smart are somewhat disadvantaged, but 20/20 reflex and cool is still pure murder with those silenced weapon sneak attack headshot criticals.