Posted December 21, 2020
I have fundamental problems with problem with game. So - I'm interested if anybody feel the same way about this game. I'm not talking about fantasies about 'perfect game for everyone'. I know that such a thing doesn't exists'. And I'm not talking about technical bugs and glitches - those can be fixed and probably will be fixed (I hope). I'm talking about promises that CD-PROJECT made, promises that turned out to be a lies. Not because CDPR is 'evil' but just because they become too ambitious and in effect - just unable to deliver a game they promised.
Dear CD PRojekt. Please, tell my why - as experienced game developer with a reputation you should care for - you promised what fallows:
- 'play however you want', ' you can go the entire game in stealth way not killing anyone' - tell me, what's the point of creating unfinished stealth mechanics when you force player to bloody massacre dozens of enemies in scripted scenes? It looks as if the game was created by several independent persons, and it was finally got stuck together in the last moment without anybody even trying to play in one way the whole thing. Deus Ex, Dishonored, or Prey showed that stealth mechanic can consistently work and have sense. Why giving such promise knowing that it is not true? Or did you not played in your own game?
- 'living breathing city' - 99% of NPC are mannequins with broken AI, and 99% of buildings and city stuff is just a decoration. I understand that city is so vast that it is impossible for you to make in 'living and breathing'. So - why giving such promise? Game is full of whole areas where is literally zero things to interact with or to do. And even in task areas, there's literally one thing to interact with. Why not create smaller city where people, buildings, and all other stuff are interactive enough to call them ‘living’?
- 'believable world' - why all characters in the game, including our hero are so flat, vulgar and inhumane? This is not you first game CDPR! In Cyberpunk every NPC have two emotions - 1) ‘I don't care’, and 2) 'I'm gonna kill you, rip your head off and piss to you neck'. Maybe 3) - 'I will f…k you'. 'Metro' game (post-apo shooter!!) characters had 100 more humanity and sense! This is such a plastic, flat, cartoonich and false world where all moral dilemmas in the game seems unimportant and the game comes down to running and shooting. Yet, this is not fun sandbox like GTA but heavily scripted and closed gameplay based on emotional involvement. Yet in Cyberpunk you can run naked on the streets with dildo in your hand and beat people with it… And the only way the characters express their rich emotions is replace each adjective with the word f..k. What have you tried to do CD PROJEKT?? Tell me, please…
- ‘branching storyline shaped by ingame choices’ – there almost no meaningful choices in this game. You can just do, or don't do something sometimes. And even if there is a choice there is only illusion of it – no matter what you choose script will go the same way. Games like Detroit Become Human show what ‘meaningful choices’ means. Again - why giving such promise? Why not to be honest and say: we are creating such a big world that we don’t have time, money to make game choices meaningful. But this in combine with poor gameplay gives such a poor effect.
All in all, I don't understand why CDPR went this way and the game seems to me to be broken beyond repair – too broken not even to be ‘epic’ or ‘legendary’ as some expected, but just fun, consistent and immersive enough for RPG. What are your thoughts?
Dear CD PRojekt. Please, tell my why - as experienced game developer with a reputation you should care for - you promised what fallows:
- 'play however you want', ' you can go the entire game in stealth way not killing anyone' - tell me, what's the point of creating unfinished stealth mechanics when you force player to bloody massacre dozens of enemies in scripted scenes? It looks as if the game was created by several independent persons, and it was finally got stuck together in the last moment without anybody even trying to play in one way the whole thing. Deus Ex, Dishonored, or Prey showed that stealth mechanic can consistently work and have sense. Why giving such promise knowing that it is not true? Or did you not played in your own game?
- 'living breathing city' - 99% of NPC are mannequins with broken AI, and 99% of buildings and city stuff is just a decoration. I understand that city is so vast that it is impossible for you to make in 'living and breathing'. So - why giving such promise? Game is full of whole areas where is literally zero things to interact with or to do. And even in task areas, there's literally one thing to interact with. Why not create smaller city where people, buildings, and all other stuff are interactive enough to call them ‘living’?
- 'believable world' - why all characters in the game, including our hero are so flat, vulgar and inhumane? This is not you first game CDPR! In Cyberpunk every NPC have two emotions - 1) ‘I don't care’, and 2) 'I'm gonna kill you, rip your head off and piss to you neck'. Maybe 3) - 'I will f…k you'. 'Metro' game (post-apo shooter!!) characters had 100 more humanity and sense! This is such a plastic, flat, cartoonich and false world where all moral dilemmas in the game seems unimportant and the game comes down to running and shooting. Yet, this is not fun sandbox like GTA but heavily scripted and closed gameplay based on emotional involvement. Yet in Cyberpunk you can run naked on the streets with dildo in your hand and beat people with it… And the only way the characters express their rich emotions is replace each adjective with the word f..k. What have you tried to do CD PROJEKT?? Tell me, please…
- ‘branching storyline shaped by ingame choices’ – there almost no meaningful choices in this game. You can just do, or don't do something sometimes. And even if there is a choice there is only illusion of it – no matter what you choose script will go the same way. Games like Detroit Become Human show what ‘meaningful choices’ means. Again - why giving such promise? Why not to be honest and say: we are creating such a big world that we don’t have time, money to make game choices meaningful. But this in combine with poor gameplay gives such a poor effect.
All in all, I don't understand why CDPR went this way and the game seems to me to be broken beyond repair – too broken not even to be ‘epic’ or ‘legendary’ as some expected, but just fun, consistent and immersive enough for RPG. What are your thoughts?
Post edited December 21, 2020 by wert1591