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Anyone else think Crysis Warhead was a lot better than the original Crysis in terms of the game pacing and gameplay? In the early parts of Crysis, there were some places where I didn't really feel like continuing to play... but I never really felt that way about Crysis Warhead.

Or maybe I just had my combat routines more practiced so the game went more smoothly or something idk. Seemed like the pace of the game was a lot faster though, like the story got started and got interesting more quickly or something.

I think the original Crysis may have done a better job with storytelling though.
Agree.
I also think so but there were a lot of interesting things in Crysis also.
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Themken: I also think so but there were a lot of interesting things in Crysis also.
The problem with Crysis is that it was more fun fighting the North Koreans than it was fighting the aliens, and the aliens are such a big part of the story and the focus of the game after you reach the alien place.

Playing the remastered version right now and I quit playing when I reached the alien place... I hate that level. So hard to find where you're going and get through it.
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temps: alien place... I hate that level. So hard to find where you're going and get through it.
That mothership or whatever of theirs? Yes, very disorienting but no more than a lot of levels/dungeons in really old games.
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Themken: I also think so but there were a lot of interesting things in Crysis also.
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temps: The problem with Crysis is that it was more fun fighting the North Koreans than it was fighting the aliens, and the aliens are such a big part of the story and the focus of the game after you reach the alien place.
It's exactly the same mistake that they made with Far Cry - the human enemies were much more fun and the game took a dive when the Trigens were unleashed. Given how roundly that was criticised, it's incredible that Crytek made the same mistake with Crysis.
In comparison to Warhead, Crysis tells a more interesting story in a more "professional" way. Nomad's journey sets the whole stage as the situation escalates from level to level, the tension and the scale of events constantly growing, building up to the climactic stand-off at the end. Meanwhile, Psycho simply chases a container in an already familiar setting. Many cut-scenes in Warhead look really unpolished too, like in a fan-made mod - a very good one but still fan-made. Maybe that's the Hungarian part of Crytek lacking proper equipment for the job, who knows.

That being said, this expansion pack makes up for whatever minor flaws it has by offering us more fights with Koreans in nanosuits, more impressive frozen landscapes, more eventful encounters with the aliens and some new interesting weapons, vehicles and locations.
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temps: I quit playing when I reached the alien place... I hate that level. So hard to find where you're going and get through it.
You're supposed to follow the light sources.

Guess I'm one of the few players who actually like the alien ship. Moving around and shooting feels a bit awkward in zero-G, but the ship itself looks really beautiful, - the colors, the shapes, the way some areas are visually presented, the animated machinery and, of course, the inhabitants. Very nice design.
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pds41: It's exactly the same mistake that they made with Far Cry - the human enemies were much more fun and the game took a dive when the Trigens were unleashed.
In both games, the non-human enemies add variety to the story and the gameplay. While they could have been implemented in a better way (after all, nothing is perfect), I still enjoy fighting them and think FarCry and Crysis would be missing quite a lot without them.