WilliamH: Wasn't Creatures 2 much bigger than Creatures 3? It's been a while since I played C3, but it never felt this big. Maybe it was just a placebo thing with the whole instanced world vs. parralax world.
C2 always felt more packed full of stuff, and it had more "game"-y elements. Like unlocking the different kits, exploring with the norns, etc.
C3 was either the same size or bigger. The thing is that the core mechanics were the same, you also had to explore and discover things with your Norns to find and power all the systems of the ship.
The same elements were there, but it felt a bit different as the developers tried to make you feel that you're not in charge of a program with windows and you unlock apps, but that you're playing around with a real living ship. Eg. the medical kit actually requires you to put a Norn into a medical vat in a proper section of the ship and only then you can inject them all kinds of chemicals and ultimately kill them with cyanide. In C2 all you needed is a popup window.
Also the Norns are easier to control in C3 and are a bit smarter ;) Same with other races, Ettins got more annoying, damn kleptomaniacs.
Although you have to be aware of a bug in C2 where the Norns just got dumb as rocks within an hour of their lives. There are Norn Breeds still available online that fix this genetic disorder. I'm not sure whether this bug is fixed in Albian Years or not...