Which campaign are you on? I've avoided 1968 - non-wire-guided torpedoes are no fun at all (and very hard to use).
Which boat are you using? For 1984 use the Los Angeles. Fast, with plenty of tubes. For South China Seas use the Seawolf. It's OP once you get used to it.
Learn to hide. Stay the other side of the layer if there is one. Go silent immediately (SHIFT-S) once the mission starts, choose a depth (the deeper the better all things being equal) and a bearing, usually right-angles to the contact for better target acquisition from your towed array. Pay attention to the stats of the enemy. Do they have towed arrays? Learn to use the SCS COMP stats (google it), this is absolutely vital for success. Know that you need 200ft below you to use your towed array. This means that you can sometimes stay just above the layer with your towed array working beneath it.
Learn to evade. In a fast boat you can put incoming torpedoes behind you and knuckle. Don't use noisemakers too frequently - you only have a limited supply. SHIFT-T to crash dive. Do that and turn and torpedoes usually go over the top of you. Use a MOSS tactically - fire it before you get incoming to distract the enemy.
Use the strategic map to your advantage. Avoid shallow water where possible. If you're stationary on contact, you're running shallow and 5kn (best). Right-click into the contact and you're a bit lower and at 10kn (ok). Left-click into the contact and you're at 600ft moving fast (bad) - you stand a good chance of being picked up immediately.
If you can, maneuver round behind the enemy and watch the SCS COMP until you're in their baffles (behind them). In that position they'll never hear your launch transitions. For bonus points fire the fish away from them, turn your boat away and turn the torpedo in towards the target when it's a good distance from you. When the enemy notices, they'll retaliate in the wrong direction.
If you can't get behind them (as in convoy attacks), be prepared to pre-emptively fire a spread towards the enemy. Works well if you do it soon enough, as your torpedoes will be a good distance from you when they're noticed. You don't need a full solution to fire. An active torpedo tracking down the correct bearing works just as well.
Missiles are useless against anything with missile defence (M to check). They WILL give away your position. For land strikes, spend some time getting far, far away from the target first. Distance is no issue for TLAMs. If you need to fire 8 missiles and you've only got room for 4, fire them then get some distance immediately. You might as well cavitate at this point, the enemy knows exactly where you are. Consider firing a batch of 3 TLAMs and a MOSS. After a minute or two, go silent again, change your depth and direction, and move to another firing position. You can leave the mission immediately the last missiles have gone, no need to wait.
For SEAL team insertions, stay silent at all times at 50ft to keep track of enemy ships (remember you want 200ft below you). Don't attack anything except in an emergency. Airborne ASW will get you. Watch out for minefields, you can be real close as long as you don't actually touch one. Again, once the team is away you can leave the mission immediately.
If you can't do anything else, stay silent and slip away. You can't win every encounter.
Post edited February 28, 2019 by Ian.747