It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
I bought the 2nd game too, so will update.
I mean wqhat do I want, 33% discount is generous.

----------------------

Ok, so let me tell you everything in detail about Cat Quest 2:
1) the badges are noticably inferior compared to CQ1. There are less of them, and nothing that's obviously Mew Game related.
2) There is no immediate option-menu at the title-screen. Yes, I want the music quiet instead of ear-drum breaking ASAP.
3) You cann ot coop using just two keyboard. Big minus.
4) There are 6 save slots now. Good. I wonder if there'll be a Mew Game option, with separate slots.
5) There is a "Story Mode", and a "Normal Mode". Likely there'll be a Mew Game with Stronger Monsters option, but still feel the lack of Hard Mode on my screen.
6) There is no minimap (zoom) button. Big mminus.
7) The first thing I wanned to know is how to play with the dog. I wonder when the tutorial will present me this option.
8) with the first enemy done, I have the question: how to keep my stupid AI-companion alive? CQ was based on sequence-reacion. This looks the exact same. But the AI-companion rushes in for the kill.
9) what's the point of calling items cat's and dog's if both can wear them?
10) How to control this blasted game? I'll need one hand on the mouse to attack, one on the direction-arrows, and one to cast spells. This already felt in CQ1 though was less obvious.
11) what was the point where that enemy smashed itself on some traps, as we already encountered some traps earlier, and either knew we have to avoid, or felt its effect? Oh, because the enemy is so dumb, it can be lured on traps! I got it now. The AI is bad.
12) THIS is the point they inform us we can swap characters. At this point I'd be more curious what's the distinction between the two aside the cosmetics.
13) I did not expect to find the protagonists are EVIL. They disagree with the current regime - no, not even that, they switch psycho mode for someone TELLING them the current regime is "evil" - so, we play the Trump Administration here, I assume.
14) how, what, I enter a statue? Alice in Wonderland reference?
15) Aha, the begged fast-travel. Too bad, this is not fast travel by the look of it, but your old friend from flash-games: the choose the level feature. CQ1 had an open worldmap, you could literaly visit mlvl 200 areas with clvl 1 characters. then this.
16) why the Local Spirit Guide said nothing in the Hub? Why this not got included in the lore, CQ1 was so successul of?
17) why do I see on the other side only sheeps? CQ1 shown 2-3 different animals? monsters? right at the start.
18) Why the LSG calls me a cat, when I've switched to the dog, and earlier it called both of the pair?
19) why do you get "1st quest" for passing the tutorial?
20) The first NPC recites the Current War. But why is this war running? Nah, a good pschopat runs for murder-devices (weapons), no time to think!
21) why does the game not use the previous Main Quest routine, and pretends I have the option to reject the progress?
22) why none told me how to save? (use the healing stones)
23) why none told me how to abandone quest? (a magic book appeared at the starting location offering me the option)

Obviously, I don't like this game that much as the previous. We'll see.

Here is the first connection for the two games:
"Well, King Felingard himself was a Dragonblood... so it's not surprurrising... ... but no one's seen a dragon since the Drakoth incident... hmmm.." - said during the 6th main quest, placing this 2nd installment after the first.
None knows what happened. I suspect the king there should be the legendary king here who made the kingsword and made peace with the dogs, but somehow the names got dropped - neglect? Or there was a reason? Who knows.

This 2nd game has a very hugh area, so there is a lot of walking - maybe technicaly not, but it feels so. I'm yet to figureout the waterwalking/golden key/flying options too...

Hm... MAYBE, if all my guesses are correct, "the first governor", aka. the first king was the Cat Quest 1's hero, so the cat player here is the same character?

But the game is pretty easy in 1 player mode. You pick a ranged gear, and shoot a monster. Or manage to cast a spell. Then the other character lead by the compuiter starts attacking. Make it a glass-cannon, it doesn't matter too much, as it'll have no HP-bar. Make this other character melee, and there doesn't even possible to make it low-HP. Give it Berserk, or that hurricane-thingy, and let it roam free.

Btw, even with minimal EXP-gear, I'm consantly ahead of quest-level, currently the quests are like 50, and my character()s) 70. Of course there is a lvl 200 area, but around 100 they usualy max out as far as I can tell.
No idea where fly is, but it will be needed.
Also, some areas are hard-locked, likely opened by some event.
And some areas seem to lack level requirement, despite unvisited. Weird.

As for the attachment I went around to make notes on the "high level areas". I did the lvl 50-60 areas already, so the distances started growing wide, could not rely on anymore on just stumbling into things.

"locked" means you can't enter, the places is locked behind an event.
? means you can enter, but the game does not tell you the level of the area.
GK is the cave of the gold key, I think that's a lvl 99 area, but seriously, that's mostly irrelevant.
There is one cave which demands fly, so I have no access to.
Did not mark golden chests, discover something for yourself.
The map is not perfect, but the general direction and position to other caves should be enough to get around.

The trial-caves are realy overdone, and with like 2 excepotion, they don't provide much new.
Also, the "good" caves with interresting design come at qlvl 70, until then the design is realy nothing much to talk about unfortunately.

Resource-management is still a problem. You'd need gold, but that's scarce. Access to abilities is not very easy, as usual. Equipment is random, which doesn't help. Everything has cost in gold, which makes everything unfortunate.

Anyway, let's mention spells:
.- the familiar fire-spell. It COULD be interresting, but its DMG is as before, and the item that gives +100% bonus to it (I suspect lacking any stat this can be incrised) comes very-very late.
- the familar ice spell. I don't feel the damage boost for CQ2, so it's mostly for additional damage, and slowing. Given that you definitely have less place to manuvre, it becomes situational.
- the familiar lightning spell. It's very much the ice spell, but verticaly.
- furry shield: it gives 20-60% armor. But I can do better with other spells.
- berserk: it''s not the trump card it was. It is an old reliable for early to midgame though, relieves you thinking on most of the equipment-issue. Pu in 5+ point.
- Forcewoofer, aka. "tornado", but it is more the hurricane of Diablo 2. You NEED this spell. It's not simply advantageous, there is literaly at least one dungeon you can not solve without! But it does its job even at slvl 1 (pushing and AoE damage, party friendly).
- Astorpaw: i thought this will be another spell, but nah, that'd been awesome. It is practicaly the lightning-spell, but I think astral damage.
- the familiar healing spell. I't actualy not bad. The other PC must be in the aura-range though to get healed too. I think.
- the familiar trap spell. Somehow I did not feel the need to experiment with it this time.
- manapaw: this spends 5 mana, and gives both pc X mana after a couple of seconds (without rising slvl the caster won't gain back mana, so buy at least 1 level in this, no need more). It's a good utility spell to use off-battle (so keep it at slvl1), and even worth putting on the AI-PC for occasional casting.
- gravi-ruff, aka. "Black Hole". This does absolutely no damage, simply sucks all nearby enemies onto it, so you can fry them with another spell all at once, or can run away. It can definitely be a pro-spell, but still worth to have.
- Celestial: this is bloody hard to get, so don't dream about it too much. Note: disposing Mother Cacti only gives you theoretical chance to grab the loot in the cave, the minion-cacti still keeps respawning! And the spell isn't great at all. Costs a bunch of mana, shoots to the place where you stand, and takes forever the effect to arrive.

The level 200 cave:
- the setup is familiar: 1 super-mega-über hedgehog.
- which this time does not get healed if it gets out of sight.
- an easy solution is, to trap it in Black Hole, then shoot it so the AI-PC starts melee it causing damage. When you see you only have mana to cast only 1 more black hole, trap the monster in it, and roll to the entrance. There refill your mana with the manapaw spell. Rinse and repeat until you win.

Cathulu: this time you have a reason to fight it, it guards a chest.

The last sidequest becomes available after you defeat the cat-king (can only be hurt by magic, Celestial is awesome here).

The last 2 dungeons unlock after you beat the main boss, Aelius (this is obvious if you played the first game).

You'll end up 103 out of 101 items during a game if you collect everything. Yes, 2 items extra. And this does no include the First Kinf Set items (1 of each item-category).
CQ really need set-bonuses, even if just astetics.
Another note: the Mew Game settings offer a new deal ticking any boxes. This actualy makes the game impossible to finish, and the game warns you for that. Obviously this feature is spoiler information about the First King Set.

Btw, I'm not sure this game has any connection to CQ1 aside the mentioning of Drakoth's dragons in the first game. Any other reference (about the Dragon War) might be just referencing the backround-lore.
So yes, the timeline exists, but this sequel is entirely independent from the first instalment.
Attachments:
catq2.jpg (88 Kb)
Post edited March 26, 2021 by twillight
The primary connection between Cat Quest 1 & 2 is Aelius.

In Cat Quest 1, Drakoth catnaps your sister then challenges you to get stronger if you want her back. He later reveals that you have no sister and that the whole thing really was to get you to get stronger as it would take the death of a dragonblood of considerable skill to open the Zero Dimension and release Aelius. When it becomes apparent that he isn't going to win, Drakoth states that he is okay with that outcome as his own death would free Aelius.

In an epilogue, you find that Drakoth really wasn't evil in and of himself just super loyal to Aelius, who created the dragonblood in the first place. While you don't learn much about Aelius in Cat Quest 1, it is obvious that he really doesn't deserve that level of loyalty that he was getting from Drakoth.

In Cat Qust 2, Aelius is the final boss. There's also some points where it is obvious that Aelius has been manipulating a lot of what is going on to the extent of pitting the cats and dogs against each other.

There's other connections between the two such as Kit Cat (how old is she anyway?) and the first governor, but these are minor connections in comparison.