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Windows 95 Issues:

- Physics stuttering regarding your vehicle (you car wobbles and shakes a lot, causing it to lose control on the simplest of turns.

Other than that no problems but it really is a game breaking issue. On the DOS and 3DFx version I don't lose control as easily as I do on the Windows version. At first I thought maybe it was just visual stuttering, but it's actually the car itself.

There was a similar problem in regards to Interstate '76 where a wheel twisting bug was present on enemy vehicles. This mainly happened to those who had Windows 7 as their operating system. Windows XP and Vista didn't have this issue. My theory is a similar type issue applies to the Win 95 patch on Carmageddon.

3DFx Issues:

- Low FPS while in chase camera view.
- Game feels sluggish/running slower than normal.
- Unplayable FPS in Cockpit view.
- Laggy menu mouse.

Not sure if anyone can help me with the 3DFx problem.

My specs:

Intel Core i7-920 @ 2.66 Ghz
Nvidia GTX 580
6GB RAM
Windows 7 Home Premium.

Not sure how much this will help but maybe getting it out there will help get it updated.

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Just curious: I'm not *entirely* sure, but I believe I don't have the physics stuttering problem you describe, or it is at least hardly noticeable ... I do have Vsync forced from my NVidia config (effectively limiting the game to 60FPS) *and* I have the framerate capped at 60 by editing the ddraw.ini's; maybe that has something to do with it?
I don't either, it works perfect for me.
I get the same issue on the win 95 version. After messing with the ddraw.ini file (800x600; opengl; 16-bit rendering; 60 fps limit; "nearest" texture filter) and the in game detail settings (no darkness/fog; car detail set to "mostly") it's playable, but still kind of annoying, especially in the cockpit view.

specs:
win 7 64-bit
i5 2.8 ghz
nvidia gtx 550 ti
6 gb ram