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Good to see this game on here - I remember playing the demo back in the day on my 50 MHz Dell desktop lol
Anyway, anyone know of any sites that would provide some general tips for Cap Plus, or care to give some some tips yourself? :)
I'm struggling with the second scenario already, The Emerging Dragon. I am finding it difficult to maintain a profit whenever I try to start R&D to catch up in technology to everyone else. My general game plan has been to try to quickly dominate the chemical products industry, then try to use profits from that to get a foothold in electronics. Would it be a good idea to try to expand to other markets other than chemical products and electronics? Any general suggestions?
Thanks!
This question / problem has been solved by Zeewolfimage
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Flipper405: Anyway, anyone know of any sites that would provide some general tips for Cap Plus, or care to give some some tips yourself? :)

Not played this myself but game FAQ always comes in handy when you want a guide on a game.
Capatilism Plus guide and a manufacting cheatsheet/flow chart.
[url=]http://www.gamefaqs.com/computer/doswin/game/538748.html[/url]
Also some random hints on this site.
http://www.thecomputershow.com/computershow/hints/capitalismplushints.htm
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Flipper405: Anyway, anyone know of any sites that would provide some general tips for Cap Plus, or care to give some some tips yourself? :)
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Ralackk: Not played this myself but game FAQ always comes in handy when you want a guide on a game.
Capatilism Plus guide and a manufacting cheatsheet/flow chart.
[url=]http://www.gamefaqs.com/computer/doswin/game/538748.html[/url]
Also some random hints on this site.
http://www.thecomputershow.com/computershow/hints/capitalismplushints.htm

Thanks for the advice, but that first link is actually for Cap II. The second one is useful, but unfortunately several of those do not apply to this scenario since the products are limited and the stock market is disabled. I have found it relatively easy to succeed with the stock market simply by taking over many companies and then streamlining/consolidating, but the scenario makes things tougher :-p
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Flipper405: Thanks for the advice, but that first link is actually for Cap II. The second one is useful, but unfortunately several of those do not apply to this scenario since the products are limited and the stock market is disabled. I have found it relatively easy to succeed with the stock market simply by taking over many companies and then streamlining/consolidating, but the scenario makes things tougher :-p

Ahh sorry should of paid more attention it says Cap II right on the site, doh! Not sure where a cap plus guide would be, GameFAQ doesn't seem to have any and a quick google isn't much help either.
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Flipper405: Thanks for the advice, but that first link is actually for Cap II. The second one is useful, but unfortunately several of those do not apply to this scenario since the products are limited and the stock market is disabled. I have found it relatively easy to succeed with the stock market simply by taking over many companies and then streamlining/consolidating, but the scenario makes things tougher :-p
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Ralackk: Ahh sorry should of paid more attention it says Cap II right on the site, doh! Not sure where a cap plus guide would be, GameFAQ doesn't seem to have any and a quick google isn't much help either.

Yeah, kinda unfortunate that there seems to be such a lack of information out there. I'm kinda hoping some of the more experienced players might be able to offer suggestions (Zeewolf, I'm looking at you haha)
Hmm... I don't have any real experience with that scenario (that I can remember; I've been playing this game for a looong time). But I've had a look at the scenario, and I think I would have done the same thing that you're doing - concentrate on the chemical products first to get some profits and then move on to electronics.
The problem I notice is that you have to buy chemical minerals from an opponent (which is an advantage for him, and costs you a lot of money in the long run) or build a mine on a resource that has inferior quality (so it's harder for your products to compete on the market).
I'm not sure about the oil. One thing to note is that the quality of your oil is fairly unimportant (what matters is production technology - see the manufacturers guide). So building an oil well on the best available oil resource is just a waste of money in my opinion. OTOH the oil that you can buy from your opponent is quite expensive, and if you establish an oil well on the lower quality oil resource, you'll save a fair amount on the shipping as well (as it is much closer to the cities). But building an oil well is expensive, and so is maintaining it. So this might be a good idea to save for later on, when you're using a fair amount of oil yourself.
As for iron and coal, I'd buy that from the available opponents. Unless you're making cars or something you won't need much of that, and those mines are really unprofitable.
You don't have much of a choice with the silica, though the shipping costs from the one available mine are very high as most of the cities are half a continent away. Should you get the chance it might be a good idea to establish a mine yourself later on, if any resources pop up. Again, the raw material quality is fairly unimportant, so a cheaper, lower quality resource will probably work just fine.
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Zeewolf: Hmm... I don't have any real experience with that scenario (that I can remember; I've been playing this game for a looong time). But I've had a look at the scenario, and I think I would have done the same thing that you're doing - concentrate on the chemical products first to get some profits and then move on to electronics.
The problem I notice is that you have to buy chemical minerals from an opponent (which is an advantage for him, and costs you a lot of money in the long run) or build a mine on a resource that has inferior quality (so it's harder for your products to compete on the market).
I'm not sure about the oil. One thing to note is that the quality of your oil is fairly unimportant (what matters is production technology - see the manufacturers guide). So building an oil well on the best available oil resource is just a waste of money in my opinion. OTOH the oil that you can buy from your opponent is quite expensive, and if you establish an oil well on the lower quality oil resource, you'll save a fair amount on the shipping as well (as it is much closer to the cities). But building an oil well is expensive, and so is maintaining it. So this might be a good idea to save for later on, when you're using a fair amount of oil yourself.
As for iron and coal, I'd buy that from the available opponents. Unless you're making cars or something you won't need much of that, and those mines are really unprofitable.
You don't have much of a choice with the silica, though the shipping costs from the one available mine are very high as most of the cities are half a continent away. Should you get the chance it might be a good idea to establish a mine yourself later on, if any resources pop up. Again, the raw material quality is fairly unimportant, so a cheaper, lower quality resource will probably work just fine.

Hmm ok, yeah I've been generally buying all supplies other than chemical minerals - I've consistently been able to find an 85 quality mine around the center of the map, so that has worked out pretty well.
What would you suggest for R&D strategy? I have been trying to run a 9-box R&D for each product, but after perusing the manual and seeing that you get diminishing returns, I guess it might make more sense to run 3 products per R&D center? If you run R&D for the same product at different centers, do they accumulate or is it just a waste?
Also what do you think about brand strategy in this scenario? I have been sticking with unique brand, but maybe the middle one (I forget the name, but the one where you would have the same for all chem products, and the same for all electronic products) would be more efficient?
Finally, does it make more sense that you should spend more on advertising when the media firms are very powerful, and not very much when they have bad ratings? I have been spending $150,000 per product in every single department store, but now I'm thinking that might be a waste :)
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Flipper405: What would you suggest for R&D strategy? I have been trying to run a 9-box R&D for each product, but after perusing the manual and seeing that you get diminishing returns, I guess it might make more sense to run 3 products per R&D center? If you run R&D for the same product at different centers, do they accumulate or is it just a waste?

I don't think it's a good idea to research the same product at different centers.
Three boxes per product (i.e. three products per center) sounds like a sound strategy. It gives you a decent amount of research and doesn't cost too much to maintain.
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Flipper405: Also what do you think about brand strategy in this scenario? I have been sticking with unique brand, but maybe the middle one (I forget the name, but the one where you would have the same for all chem products, and the same for all electronic products) would be more efficient?

Yes, perhaps. I tend to stick with unique brands too, but in this scenario it would probably make sense to do it the way you're describing.
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Flipper405: Finally, does it make more sense that you should spend more on advertising when the media firms are very powerful, and not very much when they have bad ratings? I have been spending $150,000 per product in every single department store, but now I'm thinking that might be a waste :)

I'm not sure about how much the ratings really matter.
But I think it's a good idea to micro manage the advertising, especially if you use unique brands. Basically, run ads when you need to in order to get ahead. Don't spend more money than you need. The goal is not to get the brand awareness as high as possible, just to get it high enough for the product to sell as much as you can supply. At least that's my strategy.
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Flipper405: What would you suggest for R&D strategy? I have been trying to run a 9-box R&D for each product, but after perusing the manual and seeing that you get diminishing returns, I guess it might make more sense to run 3 products per R&D center? If you run R&D for the same product at different centers, do they accumulate or is it just a waste?
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Zeewolf: I don't think it's a good idea to research the same product at different centers.
Three boxes per product (i.e. three products per center) sounds like a sound strategy. It gives you a decent amount of research and doesn't cost too much to maintain.
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Flipper405: Also what do you think about brand strategy in this scenario? I have been sticking with unique brand, but maybe the middle one (I forget the name, but the one where you would have the same for all chem products, and the same for all electronic products) would be more efficient?

Yes, perhaps. I tend to stick with unique brands too, but in this scenario it would probably make sense to do it the way you're describing.
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Flipper405: Finally, does it make more sense that you should spend more on advertising when the media firms are very powerful, and not very much when they have bad ratings? I have been spending $150,000 per product in every single department store, but now I'm thinking that might be a waste :)

I'm not sure about how much the ratings really matter.
But I think it's a good idea to micro manage the advertising, especially if you use unique brands. Basically, run ads when you need to in order to get ahead. Don't spend more money than you need. The goal is not to get the brand awareness as high as possible, just to get it high enough for the product to sell as much as you can supply. At least that's my strategy.

Cool, thanks for the advice.
No problem. The most important thing is to just experiment and see what happens. A good idea can be to save, do something that you're unsure of one way and just wait for a while (on "fastest") and see what happens, then reload and try something else the same way.