Posted April 23, 2010
I'm noticing a lot of housing will not evolve
"because they lack access to a local market".
What makes a market "Local"? How many squares
away?
Often, a market will be literally next door when I get
this notice. I've got fully-staffed farms, fishing docks
and granaries cranking out food, yet the markets frequently
state that they have nothing in them! I place markets right
next to granaries, and it makes no
difference!
I've tried using the "overlay" thing, and it's incredibly confusing! I just want to click on the
builiding, and a little colored circle comes out showing the range of influence!
I've gone very high on all of the mission criteria, way over mission requirements, except prosperity and population. Looking at the map, it's obvious that this is some kind of a joke. The amount of real estate necessary to maintain the population in a fashion that will win the scenario simply does not exist.
I suppose I could go through the drudgery / staring-at-paint-drying proceedure of waiting for population density to increase, but I'd rather pick up the pace.
I've managed to get this far into the game by pulling a "dirty trick" to finish a scenario--- building up city attractions so that they will cause a huge immigration,
an influx that will bump me over the mission requirement, but knowing full well that there is NO way those attractive resources could EVER be maintained, or the people fed once they get to the settlement. I don't like winning that way.
I'd really like to see a mode in which it does NOT cost money to fix your mistakes, to demolish buildings.
"because they lack access to a local market".
What makes a market "Local"? How many squares
away?
Often, a market will be literally next door when I get
this notice. I've got fully-staffed farms, fishing docks
and granaries cranking out food, yet the markets frequently
state that they have nothing in them! I place markets right
next to granaries, and it makes no
difference!
I've tried using the "overlay" thing, and it's incredibly confusing! I just want to click on the
builiding, and a little colored circle comes out showing the range of influence!
I've gone very high on all of the mission criteria, way over mission requirements, except prosperity and population. Looking at the map, it's obvious that this is some kind of a joke. The amount of real estate necessary to maintain the population in a fashion that will win the scenario simply does not exist.
I suppose I could go through the drudgery / staring-at-paint-drying proceedure of waiting for population density to increase, but I'd rather pick up the pace.
I've managed to get this far into the game by pulling a "dirty trick" to finish a scenario--- building up city attractions so that they will cause a huge immigration,
an influx that will bump me over the mission requirement, but knowing full well that there is NO way those attractive resources could EVER be maintained, or the people fed once they get to the settlement. I don't like winning that way.
I'd really like to see a mode in which it does NOT cost money to fix your mistakes, to demolish buildings.
This question / problem has been solved by DarrkPhoenix