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Okay, so I just got this game, downloaded and installed it and went though the ingame config screens before actually starting to play. To my complete and utter horror it states that there is absolutely NO remapping of keyboard controls whatsoever? What the actual...?

I'm thinking about refunding the game - yes, even though the price was less than 4 EUR, I can't afford to waste any money - but before doing so I would like to know if there is any more information about the planned implementation of rebindable controls.

Is this a definite feature planned to be added soon? Is it a high-priority item (which I doubt considering it hasn't been added yet!)? Or is it something of a "maybe" afterthought that is just being promised but will most likely never be added?

To be honest, how any game can get away without such a fundamental option in this day and age is beyond me. (And no, there should be no exceptions for one-man game developers!)

In any case, I hope someone can clarify this for me. Thanks in advance!
Post edited March 28, 2020 by XTRMNTR2K
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avatar
XTRMNTR2K: Okay, so I just got this game, downloaded and installed it and went though the ingame config screens before actually starting to play. To my complete and utter horror it states that there is absolutely NO remapping of keyboard controls whatsoever? What the actual...?

I'm thinking about refunding the game - yes, even though the price was less than 4 EUR, I can't afford to waste any money - but before doing so I would like to know if there is any more information about the planned implementation of rebindable controls.

Is this a definite feature planned to be added soon? Is it a high-priority item (which I doubt considering it hasn't been added yet!)? Or is it something of a "maybe" afterthought that is just being promised but will most likely never be added?

To be honest, how any game can get away without such a fundamental option in this day and age is beyond me. (And no, there should be no exceptions for one-man game developers!)

In any case, I hope someone can clarify this for me. Thanks in advance!
Not only is the game published without any option to rebind controls, but that option is a native feature of the engine the game is developed in. That said, there are config files for Unreal engine games that you can modify (thus adding many bindings that are not usually rebindable, or missing), however, for some reason this game does not use those files. This in turn leads me to believe that instead of using a perfectly functional input system, the developer has hardcoded the controls from the ground up by themselves. Then again, since the last update is from june, and the game is "out", I am afraid that the developer has "taken the money and ran", which sort of wants to make me to refund too. Would be the first GoG game I'd refund.
avatar
XTRMNTR2K: Okay, so I just got this game, downloaded and installed it and went though the ingame config screens before actually starting to play. To my complete and utter horror it states that there is absolutely NO remapping of keyboard controls whatsoever? What the actual...?

I'm thinking about refunding the game - yes, even though the price was less than 4 EUR, I can't afford to waste any money - but before doing so I would like to know if there is any more information about the planned implementation of rebindable controls.

Is this a definite feature planned to be added soon? Is it a high-priority item (which I doubt considering it hasn't been added yet!)? Or is it something of a "maybe" afterthought that is just being promised but will most likely never be added?

To be honest, how any game can get away without such a fundamental option in this day and age is beyond me. (And no, there should be no exceptions for one-man game developers!)

In any case, I hope someone can clarify this for me. Thanks in advance!
I'm an ESDF player so i found the controls to be very jarring. I know this isn't the solution you wanted, but I used Autohotkey to remap all my controls to my liking.

Here is a copy of the script I used.
============================================
;Harmon's Autohotkey Bright Memory Script 1.0
;---------------------------------------------
Thread, interrupt, -1
SetKeyDelay -1
#NoEnv
SetWorkingDir %A_ScriptDir% ; Ensures a consistent starting directory.
#singleinstance force
#EscapeChar `
#persistent
SettitleMatchmode,2
SetKeyDelay , -1
SetBatchLines , -1
SetKeyDelay, -1, 0
#MaxHotkeysPerInterval 1000

e::w
return

s::a
return

d::s
return

f::d
return

xbutton1::e
return

xbutton2::q
return

b::f
return

q::mbutton
return

mbutton::r
return
============================================