It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
Bad news... Upcoming updates, are going to involve lots of NERF! To good shards. Switch patch which is given priority, will mostly do this thing, instead of a performance correction; which is going to take much longer, of course! It is safe to assume, that upcoming patches for all versions, will have those nerfs, as well. Damn.

That and... They downright admitted, that they need more money... At least they are being honest and upfront. "To keep the free features being developed and coming for everybody to enjoy". Even though said "free features", had been ludicrously paid for, upfront, a long time ago... Well, at least, they ask nicely, even for our opinions, on paid for micro-content additions. They could have been much more raw and rude; at least, they have good manners!

I seriously hope no more kickstarter goals get axxed... Especially, for "lack of money"... Damn, i really wonder, didn't the game sell adequately well enough, to earn them healthy profit??? What do they need that risk and gamble, of vanity microtransactions, for?
Post edited July 19, 2019 by KiNgBrAdLeY7
It seems a lot of these kickstarter projects have some serious money/management issues or are outright scams.
I like the nerfs, they're much needed. It's pretty much the list of the nerfs that I would have made if I were doing it, except for Craftwork. I'm curious about the reason for that one. Welcome Company in particular was ridiculous.

Here's the full list of changes for anyone who's interested:

Bug Fixes
Map quest markers no longer showing when target has been killed
HD Rumble issues in certain areas fixed

Familiar Changes
Familiar upgrade via Grade was nerfed
Increased strength based on level
Dullahammer Head has been nerfed

Shard Adjustments (Decreased Power)
Riga Storaema
Craftwork
Bunnymorphosis
Flame Cannon
Straight Arrow
Chase Arrow
Heretical Grinder
Circle Ripper
Shooting Dagger
Riga Dohin
Welcome Company (nerfed significantly - starting from 3 portraits instead of 5)

Weapon Adjustments (Decreased Power)
Flying Edge
Rhava Bural
Rhava Velar

Enemy HP Increases
Dullahammer Head
Malediction

Drop Adjustments
Increased the drop rate of "Monster Fur" from Simians

Credits
Text corrections

Map
Map close button has been remapped to standard exit/close button
Marker button has been changed
Trail display button has been changed
Map scroll speed improved
Zoom in and out improved
Zoom level retained when reopening the map
Auto-center when opening the map


As for whether they're rolling in money: as near as I can tell their sales numbers are at best okay, and given the extended development time it wouldn't surprise me if they had gone into debt in order to finish the game. I don't like DLC either, but I'm not going to complain about a few little cosmetic things.
avatar
discountbuyer: It seems a lot of these kickstarter projects have some serious money/management issues or are outright scams.
There have been engine issues before wayforward was brought in, basically inticreates weren't used to Unreal Engine 4 ad that created quite a bit of issues.
And I don't suppose people not being happy about the graphics initially or having to port the game to Vita and Wii U helped.
Basically it had similar problems to Mighty Number 9 only with a firmer hand managing the nit and grit of game developement.
Nerfs should GTFO of a single player game. Those millenials, excessive MMO douchebags, ruin the fun out of everything that works well in a game.
Post edited July 21, 2019 by KiNgBrAdLeY7
avatar
KiNgBrAdLeY7: Nerfs should GTFO of a single player game. Those millenials, excessive MMO douchebags, ruin the fan out of everything that works well in a game.
I have to agree.

This makes me wonder, are they going to buff the things that were lackluster or just nerf the overpowered stuff?
avatar
discountbuyer: I have to agree.

This makes me wonder, are they going to buff the things that were lackluster or just nerf the overpowered stuff?
Even though currently there is huge backlash and the community is divided... And polls are being made, on this topic... I can assure you that this is already decided (to nerf certain things that modern kiddies can't resist abusing themselves, yet howl something mighty for everybody to lose)... And THOSE devs, are going to apply the easiest posible solution, the one with the least bit of effort...

They indirectly admitted "running out of money", so i myself am particularly worried over if, when and in what state, the "free dlc"... Which aren't exactly "free DLC", but withheld content for staggered release with all expenses covered upfront (from kickstarting)... And that Switch fiasco is going to be quite costly to fix, from what i gather, as well. To the point that they are considering release of vanity items, to be bought extra, for real money, of course! Probably great scores and good sale numbers, didn't cut it for them...

Their priorities are messed up. And they are doing their best, to irritate and divide the fandom, even old players and the most devoted ones, do protest... Raising Sotn points in comparison. Unless they have good work to show up in the near future, to pacify people mostly, like a bit chunk of content addition, i seriously fear for the future of this game.
Post edited July 24, 2019 by KiNgBrAdLeY7
avatar
KiNgBrAdLeY7: Nerfs should GTFO of a single player game. Those millenials, excessive MMO douchebags, ruin the fun out of everything that works well in a game.
so much this
avatar
discountbuyer: I have to agree.

This makes me wonder, are they going to buff the things that were lackluster or just nerf the overpowered stuff?
avatar
KiNgBrAdLeY7: Even though currently there is huge backlash and the community is divided... And polls are being made, on this topic... I can assure you that this is already decided (to nerf certain things that modern kiddies can't resist abusing themselves, yet howl something mighty for everybody to lose)... And THOSE devs, are going to apply the easiest posible solution, the one with the least bit of effort...

They indirectly admitted "running out of money", so i myself am particularly worried over if, when and in what state, the "free dlc"... Which aren't exactly "free DLC", but withheld content for staggered release with all expenses covered upfront (from kickstarting)... And that Switch fiasco is going to be quite costly to fix, from what i gather, as well. To the point that they are considering release of vanity items, to be bought extra, for real money, of course! Probably great scores and good sale numbers, didn't cut it for them...

Their priorities are messed up. And they are doing their best, to irritate and divide the fandom, even old players and the most devoted ones, do protest... Raising Sotn points in comparison. Unless they have good work to show up in the near future, to pacify people mostly, like a bil chunk of content addition, i seriously fear for the future of this game.
they have lost their way, turning a successful game into a shitshow
Post edited July 24, 2019 by DSLevantine
avatar
DSLevantine: so much this
they have lost their way, turning a successful game into a shitshow
Honestly, even though it was another company (inti creates), right after that Curse of the Moon DRM stunt, i was expecting things to turn ugly, at some point. And the axxing of Mac/Linux, as well as WiiU and Vita combined with the associated inconvenient refund policy tied to them, hinted at the future turning sour... Yet, latest developments are very dissapointing. And the devs are no longer interested in finding middle ground solutions, like before; or take feedback into consideration, for that matter.

Also, minor issues: "Strategy Guide" is actually an incomplete, basic manual, that should be present in ALL copies of the game for free, not 60+ backer inventories only! Artbook is low res. Soundtrack Flac still isn't 100% lossless. And all of these extras combined, aren't even bundled together in one place (i would have loved to have them all piled up, in my GOG library).
Post edited July 24, 2019 by KiNgBrAdLeY7
avatar
DSLevantine: so much this
they have lost their way, turning a successful game into a shitshow
avatar
KiNgBrAdLeY7: Honestly, even though it was another company (inti creates), right after that Curse of the Moon DRM stunt, i was expecting things to turn ugly, at some point. And the axxing of Mac/Linux, as well as WiiU and Vita combined with the associated inconvenient refund policy tied to them, hinted at the future turning sour... Yet, latest developments are very dissapointing. And the devs are no longer interested in finding middle ground solutions, like before; or take feedback into consideration, for that matter.

Also, minor issues: "Strategy Guide" is actually an incomplete, basic manual, that should be present in ALL copies of the game for free, not 60+ backer inventories only! Artbook is low res. Soundtrack Flac still isn't 100% lossless. And all of these extras combined, aren't even bundled together in one place (i would have loved to have them all piled up, in my GOG library).
The strategy guide is not strategy guide at all, it is a very basic manual with no useful information. The guide is totally useless to me when I got it. The art book is mediocre, we have seen the 90% content of the art book around the internet. I don't know about FLAC though as I don't have a great sound system to test them out and my knowledge about lossless soundtrack is limited. But all these are nothing compared with the latest nerf fiasco.
avatar
KiNgBrAdLeY7: Honestly, even though it was another company (inti creates), right after that Curse of the Moon DRM stunt, i was expecting things to turn ugly, at some point. And the axxing of Mac/Linux, as well as WiiU and Vita combined with the associated inconvenient refund policy tied to them, hinted at the future turning sour... Yet, latest developments are very dissapointing. And the devs are no longer interested in finding middle ground solutions, like before; or take feedback into consideration, for that matter.

Also, minor issues: "Strategy Guide" is actually an incomplete, basic manual, that should be present in ALL copies of the game for free, not 60+ backer inventories only! Artbook is low res. Soundtrack Flac still isn't 100% lossless. And all of these extras combined, aren't even bundled together in one place (i would have loved to have them all piled up, in my GOG library).
avatar
DSLevantine: The strategy guide is not strategy guide at all, it is a very basic manual with no useful information. The guide is totally useless to me when I got it. The art book is mediocre, we have seen the 90% content of the art book around the internet. I don't know about FLAC though as I don't have a great sound system to test them out and my knowledge about lossless soundtrack is limited. But all these are nothing compared with the latest nerf fiasco.
From what I'm seeing in the lossless soundtrack, what we have now on GoG is indeed lossless. I noted this in the soundtrack thread that lossless checkers are false-flagging tracks that are lossless as not being so. From the looks of the spectrum, they tracks in question do have data up past 16khz, but not much of it. This is more a factor of the tracks themselves not using those frequencies much rather than them not being there.

As to the nerfs, ugh, I have no idea what made them think they were a good idea. All they had to do was fix the technical issues, that's it. Then, you can work on 'balance' but really, nobody asked for them, and I honestly can't say anyone was complaining too loudly about 'I'm too powerful in Nightmare.'

*shrug*
avatar
nightbirdds: As to the nerfs, ugh, I have no idea what made them think they were a good idea. All they had to do was fix the technical issues, that's it. Then, you can work on 'balance' but really, nobody asked for them, and I honestly can't say anyone was complaining too loudly about 'I'm too powerful in Nightmare.'

*shrug*
Bunch of steam kiddies and ediots, spamming the forums about "inconsiderate devs leaving their game unbalanced", "hurr durr i can't resist using dullahammers and portraits, so everybody has to stop using them", "that weapon is overpowered and ruined my experience", that sort of thing. Your bottom line is the case, indeed; those stooges shouldn't have gone past NORMAL! In higher difficulties, with so many good shards nicely piled up, you need neither melee weapon, nor mainsteam, upstart, Normal toys.

Ugly looking situation, since once they start nerfing, they won't know where and when to stop! Everything is OP, when you fully max it. Game is MEANT to be OP, those millenials haven't even played Sotn, yet nag about niche mechanisms that had always been there, like there is no tomorrow! Devs stopped to listen to them, probably because they mistook steam forum spamming for community feedback, or something! Japanese think PC market = Steam, after all...
So... what exactly will be nerfed? I guess Dullahammer Head and Directed Shield will probably by default, as it's not only steam forums, but youtube video comments as well constantly tell how OP both shards are. Or maybe poison effect? I don't understand why it is needed?
avatar
Deimos_Fresh: So... what exactly will be nerfed? I guess Dullahammer Head and Directed Shield will probably by default, as it's not only steam forums, but youtube video comments as well constantly tell how OP both shards are. Or maybe poison effect? I don't understand why it is needed?
- Familiar Changes:

Familiar upgrade via Grade was nerfed
Increased strength based on level
Dullahammer Head has been nerfed

- Shard Adjustments (Decreased Power):

Riga Storaema
Craftwork
Bunnymorphosis
Flame Cannon
Straight Arrow
Chase Arrow
Heretical Grinder
Circle Ripper
Shooting Dagger
Riga Dohin
Welcome Company (nerfed significantly - starting from 3 portraits instead of 5)

- Weapon Adjustments (Decreased Power):

Flying Edge
Rhava Bural
Rhava Velar

- Enemy HP Increases

Dullahammer Head
Malediction
avatar
Deimos_Fresh: So... what exactly will be nerfed? I guess Dullahammer Head and Directed Shield will probably by default, as it's not only steam forums, but youtube video comments as well constantly tell how OP both shards are. Or maybe poison effect? I don't understand why it is needed?
avatar
KiNgBrAdLeY7: - Familiar Changes:

Familiar upgrade via Grade was nerfed
Increased strength based on level
Dullahammer Head has been nerfed

- Shard Adjustments (Decreased Power):

Riga Storaema
Craftwork
Bunnymorphosis
Flame Cannon
Straight Arrow
Chase Arrow
Heretical Grinder
Circle Ripper
Shooting Dagger
Riga Dohin
Welcome Company (nerfed significantly - starting from 3 portraits instead of 5)

- Weapon Adjustments (Decreased Power):

Flying Edge
Rhava Bural
Rhava Velar

- Enemy HP Increases

Dullahammer Head
Malediction
K. Thanx. Looks like on Nightmare every familiar will be barely stronger than Carabosse.

From shard list I've only used straight arrow the most. Whole list really don't make sense to me, since even straight arrow only usefull in the beginning until some better shards start to appear. Suprised Teps Oceus wasn't on the list. This shard can murder some bosses even before they can act properly and overal is pretty good shard to use.

For weapons I guess it counts toward normal difficulty? All three weapons already pretty weak for nightmare run.

And what exactly will they achieve with that HP increase? Those enemies supposed to be easy to deal with, while they rush in quantity.

Seriously what are they thinking?