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I have been considering buying Blood, but there are some unanswered questions I need to get out of the way first.
Question #1: Is the level editor included in the GOG version like with Duke Nukem 3D?
Question #2: If so, are there still mapping tutorials for Blood? There are plenty for DN3D.
I would really appreciate some answers.
This question / problem has been solved by McTecmanimage
Yes, the editor is included (Mapedit.exe). You will, however, need to make your own Dosbox configuration file (and shortcut) to actually launch it.
The game also includes the "MAPEDIT README File", which helps with learning the key shortcuts and some basics. Anything else will need to be either figured out on your own or researched on the Net. Basic layout and design can be learned from the Duke3d editor tutorials (hey, Build engine!), however if you'll ever plan on making anything more complex you'll need to learn the sprite/sector effector values for Blood.
I'm sure there are people that can give you a more detailed idea how this editor differs from the Duke one, as I've done most of my Build engine editing in Duke.
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McTecman: Yes, the editor is included (Mapedit.exe). You will, however, need to make your own Dosbox configuration file (and shortcut) to actually launch it.
The game also includes the "MAPEDIT README File", which helps with learning the key shortcuts and some basics. Anything else will need to be either figured out on your own or researched on the Net. Basic layout and design can be learned from the Duke3d editor tutorials (hey, Build engine!), however if you'll ever plan on making anything more complex you'll need to learn the sprite/sector effector values for Blood.
I'm sure there are people that can give you a more detailed idea how this editor differs from the Duke one, as I've done most of my Build engine editing in Duke.

I see... How can you make the configuration file? I found out that the EDITART.exe came with the GOG version of DN3D, but I can't launch it because it has no conf. file.
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NerdKoopa: I see... How can you make the configuration file? I found out that the EDITART.exe came with the GOG version of DN3D, but I can't launch it because it has no conf. file.

Make a copy of the file "dosboxBlood.conf" that's in your game's installation folder, and rename the copy something like dosboxBloodEditor.conf. Open the renamed file in Notepad or Wordpad, doesn't really matter as long as it's a text editor.
Scroll down until you reach the Autoexec section (it's at the bottom). It should look like this:
[autoexec]
# Lines in this section will be run at startup.
@ECHO OFF
mount C "."
imgmount D game.inst -t iso
c:
cls
blood.exe
exit
Remove the "imgmount D game.inst -t iso" line since you don't need audio music and the cutscenes for the editor and change blood.exe to mapedit.exe. This essentially tells Dosbox to perform some dos commands that load up the editor instead of the game.
Now we need to put the .conf file to work.
You need to create a shortcut to Dosbox (usually in One Unit Whole Blood\Dosbox). Once the shortcut is created, we need to change it a bit. Rightclick the shortcut and choose Properties.
Under Target, the line should read: "<where you instaled>\One Unit Whole Blood\DOSBOX\dosbox.exe" -conf dosboxBloodEditor.conf -noconsole -c "exit"
This tells dosbox to load the config file we just created.
But if you save and try it, it doesn't work! Why? BECAUSE THE CONFIG FILE IS NOT IN THE SAME DIRECTORY AS DOSBOX. Therefore, we need to tell it where to look for it.
The Start In section of the shortcut should point to where the game (and the .conf file) is. It should read: "<where you instaled>\One Unit Whole Blood"
Thanks a lot! I suppose the method you described works for editart.exe too? It would be sweet to be able to create custom textures for my maps.
Yeah, just tried it. The program loads fine, but I think you need to tweak something since I can't load any textures. Either that or I've forgotten what keys do what in it. :)
I'm drooling just thinking of people making new Blood maps...maybe even picking up and finishing mods that never got finished. Please people, I do not know how to make maps, but those that do need to make even more great maps!
Is there a book or website generally accepted as the best resource for learning Duke3D map editing and the BUILD engine?
How's this?
http://www.amazon.com/Nukem-Level-Design-Handbook-Games/dp/0782118690/ref=sr_1_4?ie=UTF8&amp;s=books&amp;qid=1273187600&amp;sr=8-4
Edit: I got the editor to work. Thanks, McTecman!
Keyboard shortcut interface! Reminds me of that Quest editor for Quake 1. :)
Post edited May 06, 2010 by blsessex
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blsessex: Is there a book or website generally accepted as the best resource for learning Duke3D map editing and the BUILD engine?

How's this?

http://www.amazon.com/Nukem-Level-Design-Handbook-Games/dp/0782118690/ref=sr_1_4?ie=UTF8&amp;s=books&amp;qid=1273187600&amp;sr=8-4

Edit: I got the editor to work. Thanks, McTecman!

Keyboard shortcut interface! Reminds me of that Quest editor for Quake 1. :)
If you (or anyone else) is still interested in a good run down of the BUILD engine, there's this site: http://wiki.eduke32.com/wiki/Level_editing

I know it's a late reply, but I just got the game myself and haven't played around in BUILD for ages, just found the link today.