Posted April 20, 2015
Hi all,
We've uploaded a new patch ("Patch 1.048") that will update your game to the latest version :) Please download the patch or, if you prefer, the updated installer for the game ( setup_caribbean_2.2.0.5.exe - GOG installer version)
Changelog for version 1.048:
Added:
- Two new locations for land battles: ‘Marsh’ and ‘Chapel’.
Fixed:
- Problems with AI behavior on recently added locations.
- Trade Galleon textures during boarding.
- Incorrect display of a larger number of traits at the party screen.
- Irrelevant descriptions for some of the traits.
- Too high ‘renown’ requirements for ‘Lucky leader’ and ‘Sea devil’ traits.
- Exceeding of a ship’s maximum ammunition after installing upgrades that can decrease cargo hold capacity.
- Lack of alternative conclusion to the first dialogue with McGonagall.
- Sieges now consist of only one phase.
- Inability to select troops on the tactical map in the second story battle.
- Inconsistency between the ‘renown’ amount shown before a battle and the amount received after it.
- Ability to use cannon while riding a horse.
- Some text fixes.
1.047:
Added:
- Two new locations for land battles: ‘Fort on the hill’ and ‘Canyon’.
- Opened gate doors model for one of the siege locations.
- Ambient occlusion for ship models in sea battles.
- Collision meshes optimization for ship ramming in sea battles.
Fixed:
- AI freezing on the ground level of towers during sieges.
- AI attempting to attack his enemy through walls during sieges.
- Incorrect spawn of the defensive troops on one of the locations during sieges.
- Inability to walk upstairs in the tower on one of the siege locations.
- Tactical map displayed incorrectly when firing a cannon.
- Script error caused by bartender talking about captains already hired by the player.
- ‘Traveling merchant’ unit missing his weapons.
march 27th update:
Update notes:
- Cannons and gunners can now be bought separately from each other on the hire screen.
- Fixed a bug that caused relationship improvement when trying to help other party in battle and then leaving without partaking in it.
- Fixed a bug with accessibility to cargo hold in some cases.
- Fixed inability to do military quests from other factions with player created faction.
- Fixed a bug when players could ask tavern keepers about companions that were not yet in the game.
- Fixed a bug with accessibility to the abandoned mine on the strategic map.
March 20th update:
Players now have three ways to create their own faction:
- The most obvious one is to capture any town. Just in case we'll remind that assaulting towns becomes available with reaching the "Captain" military rank.
- Leave the faction you're currently in, having one or more towns under your control before that.
- Choose the "This shall not stand!" option in the dialogue about towns ownership with the lord of your current faction. You'll need to have one or or more towns under your control prior to that as well.
Having created their own faction, players will no longer have to pay port charges in their towns.
As to the updated world map: we changed the camera settings a little, made the troops icons smaller, added new town icons and relief on land and bigger islands.
Update notes:
- Added mechanism for creating player's own faction.
- Changed camera's settings on the strategic map.
- New town icons on the strategic map.
- Added numerical display for prosperity level on the city screen's tooltip.
- Fixed a bug with calculating free construction slots on higher trading ranks.
- Fixed a problem with entering Capmeche.
- Fixes in the Russian localization.
Thanks and have a nice day :)
We've uploaded a new patch ("Patch 1.048") that will update your game to the latest version :) Please download the patch or, if you prefer, the updated installer for the game ( setup_caribbean_2.2.0.5.exe - GOG installer version)
Changelog for version 1.048:
Added:
- Two new locations for land battles: ‘Marsh’ and ‘Chapel’.
Fixed:
- Problems with AI behavior on recently added locations.
- Trade Galleon textures during boarding.
- Incorrect display of a larger number of traits at the party screen.
- Irrelevant descriptions for some of the traits.
- Too high ‘renown’ requirements for ‘Lucky leader’ and ‘Sea devil’ traits.
- Exceeding of a ship’s maximum ammunition after installing upgrades that can decrease cargo hold capacity.
- Lack of alternative conclusion to the first dialogue with McGonagall.
- Sieges now consist of only one phase.
- Inability to select troops on the tactical map in the second story battle.
- Inconsistency between the ‘renown’ amount shown before a battle and the amount received after it.
- Ability to use cannon while riding a horse.
- Some text fixes.
1.047:
Added:
- Two new locations for land battles: ‘Fort on the hill’ and ‘Canyon’.
- Opened gate doors model for one of the siege locations.
- Ambient occlusion for ship models in sea battles.
- Collision meshes optimization for ship ramming in sea battles.
Fixed:
- AI freezing on the ground level of towers during sieges.
- AI attempting to attack his enemy through walls during sieges.
- Incorrect spawn of the defensive troops on one of the locations during sieges.
- Inability to walk upstairs in the tower on one of the siege locations.
- Tactical map displayed incorrectly when firing a cannon.
- Script error caused by bartender talking about captains already hired by the player.
- ‘Traveling merchant’ unit missing his weapons.
march 27th update:
Update notes:
- Cannons and gunners can now be bought separately from each other on the hire screen.
- Fixed a bug that caused relationship improvement when trying to help other party in battle and then leaving without partaking in it.
- Fixed a bug with accessibility to cargo hold in some cases.
- Fixed inability to do military quests from other factions with player created faction.
- Fixed a bug when players could ask tavern keepers about companions that were not yet in the game.
- Fixed a bug with accessibility to the abandoned mine on the strategic map.
March 20th update:
Players now have three ways to create their own faction:
- The most obvious one is to capture any town. Just in case we'll remind that assaulting towns becomes available with reaching the "Captain" military rank.
- Leave the faction you're currently in, having one or more towns under your control before that.
- Choose the "This shall not stand!" option in the dialogue about towns ownership with the lord of your current faction. You'll need to have one or or more towns under your control prior to that as well.
Having created their own faction, players will no longer have to pay port charges in their towns.
As to the updated world map: we changed the camera settings a little, made the troops icons smaller, added new town icons and relief on land and bigger islands.
Update notes:
- Added mechanism for creating player's own faction.
- Changed camera's settings on the strategic map.
- New town icons on the strategic map.
- Added numerical display for prosperity level on the city screen's tooltip.
- Fixed a bug with calculating free construction slots on higher trading ranks.
- Fixed a problem with entering Capmeche.
- Fixes in the Russian localization.
Thanks and have a nice day :)