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Why In Development?

“We have been working on Block’hood for one and a half years and it’s ready to be played by the community and those new to our project. The Plethora Project team hopes that InDev will give us the feedback from players to improve the game and also the time and resources to develop all the ambitious features we hope to have in the final version.”

Approximately how long will this game be In Development?

“Block'hood should be In Development for about six months with a targeted release in late summer or early fall of this year.”

How is the full version planned to differ from the In Development version?

“The game will improve in performance and grow its number of available tiles. We are also planning to add many more challenge levels. We also are planning to add some key major modules that will improve the player experience;

-The terrain / terrain creation module: This module will allow the different terrains to interact with the blocks, allowing for a larger set of scenarios.

-The population module: This is the most ambitious feature as it will populate the corridors of Block’hood with simulated people. This will become the main achievement system of the game, allowing players to discover inhabitants by finding the right block combinations.”

What is the current state of the In development version?

“Block’hood is fully playable. We currently have 6 challenge levels, 8 tutorial levels and the sandbox. Players can expect many hours of replayability and sharing of creations.”

How are you planning on involving the Community in your development process?

“We hope to involve the community by listening to the suggested features, ideas for new blocks, scenario and challenge modes and bug fixing. We also hope to increase the performance of the game to allow for much larger creations from the community. This creations will be key where Block’hood will go next.”
Post edited March 10, 2016 by JudasIscariot
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sarah.gould: Awesome game! How do we get updates? (Just saw the dark UI update on Twitter, but when I downloaded it again from GOG, it appeared to be the same version - though I'd lost my achievements.)
Hi Sarah,

We should be able to get this out for you on Monday. Sorry for the delay but we don't work weekends :)
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JudasIscariot: Hi Sarah,

We should be able to get this out for you on Monday. Sorry for the delay but we don't work weekends :)
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sarah.gould: Of course! Can't wait to see how the game develops. Speaking as someone who went to school for landscape architecture, I love how Block'hood takes on systems thinking.
Update:

We have JUST received the update 5 minutes ago at the time I write this post. Due to how late for Polish time we've received the update we'll make sure to roll this one out first thing in the morning. Sorry for the delay!
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JudasIscariot: Hi Sarah,

We should be able to get this out for you on Monday. Sorry for the delay but we don't work weekends :)
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sarah.gould: Of course! Can't wait to see how the game develops. Speaking as someone who went to school for landscape architecture, I love how Block'hood takes on systems thinking.
Aaaaand the update is now live. New offline installers are available and the update is alos going through Galaxy :)
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JudasIscariot: snip
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IAmSinistar: Any update on the ETA for the full release? Thinking of picking this up, but would like to know when it will be completed.
Only thing I can think of would be to check this twitter account occasionally: https://twitter.com/block_hood as we don't have an ETA atm.