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Like the title sais, my game is crashing (always) when attempting to fly to the tyrell building at the start of Act 2 ... doesnt matter from where i try to fly to it ... roof of appartment building, china town, police station ... it starts the "fly-away"-Cutscene and then freezes immediatly when (i suppose) the "flying to tyrell towers"-Cutscene should start.

I've tried WinXP compatibility Mode and updated the via GoG supplied ScummVM Version (2.1.0.0) to 2.2.0.0 ... didnt help, but the displayed error/crash-message was at least somewhat helpfull (no clue how to fix this tho)...:

WARNING: getResource: Resource TB_FLY_E.VQA not found!
VQADecoder::readFrame(): frame -1 out of bounds, frame count is 0!

Any Ideas? This Error sounds like a missing cutscene-file to me.

Greetings

PS.: My System ... if this is of any Help ...
- Windows 10 Pro x64
- Intel i7 8700K
- 64GB DDR4 Ram @ 3200
- Geforce GTX1070 (Sound = via HDMi -> Samsung TV)

UPDATE:
Verifying the installation data via GOG Galaxy Launcher fixed the Issue ... weird that it happened in the first place.
Post edited August 19, 2021 by Convuze
avatar
Convuze: Like the title sais, my game is crashing (always) when attempting to fly to the tyrell building at the start of Act 2 ... doesnt matter from where i try to fly to it ... roof of appartment building, china town, police station ... it starts the "fly-away"-Cutscene and then freezes immediatly when (i suppose) the "flying to tyrell towers"-Cutscene should start.

I've tried WinXP compatibility Mode and updated the via GoG supplied ScummVM Version (2.1.0.0) to 2.2.0.0 ... didnt help, but the displayed error/crash-message was at least somewhat helpfull (no clue how to fix this tho)...:

WARNING: getResource: Resource TB_FLY_E.VQA not found!
VQADecoder::readFrame(): frame -1 out of bounds, frame count is 0!

Any Ideas? This Error sounds like a missing cutscene-file to me.

Greetings

PS.: My System ... if this is of any Help ...
- Windows 10 Pro x64
- Intel i7 8700K
- 64GB DDR4 Ram @ 3200
- Geforce GTX1070 (Sound = via HDMi -> Samsung TV)

UPDATE:
Verifying the installation data via GOG Galaxy Launcher fixed the Issue ... weird that it happened in the first place.
It seems like a case of a corrupted game file, especially since the file validation process fixed it for you.