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high rated
default branch - v109 (Apr 26, 2022)
rollback branch - v94. You can read about the rollback branch here.
beta branch - v109 WIN, MAC, LINUX (Apr 29. 2022)

In this google doc you can find a complete changelog: LINK

For your convinience, below you can find a list of the key changes upon Blade's initial re-release on GOG on Oct 7 2021:
- reworked rendering layer (DirectX 11)
- introduced widescreen support
- introduced 4K resolutions support
- new audio engine (SoLoud)
- added UI options (scale, subtitles, visibility)
- added ability to change Field of View
- added antialisaing feature
- added Vsync & framerate limitation options
- new speakers configurations
- updated color correction settings
- added support for Russian and Simplified Chinese languages
- introduced platfroms SDKs (achievements, cloud-saves)
- various optimizations and stability works
- various bug fixes across the game
- re-integrated support for OpenGL and console (see FAQ for more details)
- added old build (2001, v1.01) as a bonus content with minor imrovements with partical Win 10 compatability
Post edited April 29, 2022 by snow_panda
Always nice to see updates...
Does this game support controller , "out of the box" ?
I have a xbox 360 controller on my PC.....
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rogerT: Does this game support controller , "out of the box" ?
I have a xbox 360 controller on my PC.....
Not yet but maybe in the future. From the FAQ:
Did you implement controller support?
The game doesn’t have controller support as of now. We've identified several other key issues which required our attention and made our call in favour of the game's stability over the new features. But it’s not to say we don’t want to! We check all the feedback :)
Please make head bobs optional, as it is I suffer hard motion sickness
thanks Berzerk2k2 for the information ! :-)
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snow_panda: The current version of the game is v65 (Oct 8, 2021)
In this google doc you can find a complete changelog: LINK

For your convinience, below you can find a list of the key changes upon Blade's initial re-release on GOG on Oct 7 2021:
- reworked rendering layer (DirectX 11)
- introduced widescreen support
- introduced 4K resolutions support
- new audio engine (SoLoud)
- added UI options (scale, subtitles, visibility)
- added ability to change Field of View
- added antialisaing feature
- added Vsync & framerate limitation options
- new speakers configurations
- updated color correction settings
- added support for Russian and Simplified Chinese languages
- introduced platfroms SDKs (achievements, cloud-saves)
- various optimizations and stability works
- various bug fixes across the game
- re-integrated support for OpenGL and console (see FAQ for more details)
- added old build (2001, v1.01) as a bonus content with minor imrovements with partical Win 10 compatability
Thanks for the Fixes. nice to know Ya'll are working on making this game shine in the here and now.


Just a thought, could Ya'll patch in Strafe Left and Strafe Rright.
Post edited October 09, 2021 by KoldStrejke
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KoldStrejke: Just a thought, could Ya'll patch in Strafe Left and Strafe Rright.
You can strafe after target selecting (tab - for PC)
When I saw the changelog I just started crying :D I can finally play this game again after decades of waiting!
high rated
Introducing a 'beta' branch and a new v74 build
Following the game's release, we're focused on addressing critical issues some of you encountered while playing the game and you might've noticed our dedication to introducing changes as fast as we can. This backfired with the last two patches, where we seem to bring more problems than fixes for which we're very sorry. Starting from today, aside from a new v74 build, we introduce a new 'beta' branch (in addition to already existing 'default' and 'rollback' branches) where we will be releasing the majority of the following builds first. To avoid any confusion here's the current state we're in:
'beta' - dormant (waiting for the next build)
'default' - v74
'rollback' - v71

The goal of the beta branch is rather straightforward - to avoid stressing the vast majority of the players with potential issues in the new builds. On the other hand, enabling the community to give us feedback on whether or not the new fixes we work on address the problems before they are made available to everyone by default.

P.S. In case the v74 won't stabilize the situation we will revert the default branch to a mix of v71 and v72 (read: safe & stable build) in 24 hours.

v74 (Oct 20, 2021, hotfix)
- fixed random crashes introduced in v73 and related to the audio
avatar
snow_panda: Introducing a 'beta' branch and a new v74 build
Following the game's release, we're focused on addressing critical issues some of you encountered while playing the game and you might've noticed our dedication to introducing changes as fast as we can. This backfired with the last two patches, where we seem to bring more problems than fixes for which we're very sorry. Starting from today, aside from a new v74 build, we introduce a new 'beta' branch (in addition to already existing 'default' and 'rollback' branches) where we will be releasing the majority of the following builds first. To avoid any confusion here's the current state we're in:
'beta' - dormant (waiting for the next build)
'default' - v74
'rollback' - v71

The goal of the beta branch is rather straightforward - to avoid stressing the vast majority of the players with potential issues in the new builds. On the other hand, enabling the community to give us feedback on whether or not the new fixes we work on address the problems before they are made available to everyone by default.

P.S. In case the v74 won't stabilize the situation we will revert the default branch to a mix of v71 and v72 (read: safe & stable build) in 24 hours.

v74 (Oct 20, 2021, hotfix)
- fixed random crashes introduced in v73 and related to the audio
I do not know where to write this, so I'll do it here: I encountered a pretty serious bug in my game.
With Sargon (cannot verify with other characters) my game crash every time I kill the knight holding the key for the armory in the Fortress of Xshatra. Is there anything I cna do to help you fix this?
high rated
v77 BETA (Dec 7, 2021) - Controller Support
A BETA branch release. Today we introduce our WIP version of the controller support.

What's new:
- full controller support across the game
- optional new smoothed camera feature
- fully functional gamepad layout
- Playstation & Xbox controllers glyphs
- updated tutorial
- automated combo panels (the F1 menu) which now respond to the chosen input method
- optional vibration
- weapon names in the F1 panel are now attached to their respective IDs (no longer static images)
- bunch of various optimizations

What's missing but is WIP:
- bindable menu for changing some of the controller mappings
- settings for the new smoothed camera
- game pause in case of input disconnect
- multiple UI improvements and bugs

The layout:
A - Attack
X - Use / LeftRight
Y - UpDown (180 turn outside of combos)
B - Select Object / Jump
LB - Block
LT - Sneak / Previous Enemy
RB - Throw
RT - Lock On Enemy / Next Enemy
Left Stick - Regular movement, with Up being 'Run' and softer version of it 'Walk'
Right Stick - Camera
Up - Desinage from Lock-On / Draw or Sheathe Weapons
Down - Cycle through weapons
Left - Cycle through shields
Right - Cycle through potions
L3 - Next View
R3 - Last View

This layout enabled us to preserve the combo mechanic as-is without sacrificing its complexity. We like to think that it's mindful of the possible range of actions you want to do in various scenarios be it combat, exploring, checking combos panels, navigating through the main menu, or shooting with a bow.

Share your feedback in a new Beta Branch section on our forum. The UI still needs some work, and we're on it - most of the immediate bugs you will notice are already reported and will be worked on. But your experience of playing with the controller using the proposed layout is the most important thing to us - let us know how it will go.
Post edited December 08, 2021 by snow_panda
high rated
Full Controller Support - v83 (Dec 17, 2021)

The new update brings full controller support to the Blade of Darkness. The key changes introduced in the new build:
- [new feature] full controller support
- [new feature] optional smoothed camera (OPTIONS --> VIDEO)
- optional vibration (CONTROLS --> GAMEPAD)
- ability to remap controller controls (CONTROLS --> LAYOUT)
- visual reference for controller's bindings (CONTROLS --> GAMEPAD)
- updated tutorial, mindful of controller experience
- automated combo panels (respond to input device)
- dynamic support for controller's glyphs (Microsoft, Playstation)
- fixed empty screen during loading
- fixed various crash scenarios, improved stability
- fixed os.utime function
- various localization improvements

The current v74 build is retired to the rollback branch.
high rated
v86 (Dec 18, 2021, hotfix)

- fix for a game crash occurring after the intro video for Russian and Chinese versions
Can you check the SAVING of the control bindings ? Does V88 solve that?
Post edited December 25, 2021 by hekoone
high rated
v88 (Dec 19, 2021)
• fixed not saving changes in the layout
• fixes to game load procedure
v89 (Dec 21, 2021)
• fixed critical F1 and ESC issue in the Chinese version of the game
v94 BETA (Jan 20, 2022)
• VSync turned 'On' now should be fixing the micro stutter issue
• improved movement behaviour on gamepad
• fixed issues with corrupted saves files (existing broken saves won't work)
• fixed lava/poison position at Kelbegen Mines & Forge of Xshatra
• the game now pauses in the event of controller disconnect
• fixed endless running bug on controllers
• WASD keys now can be used in the game's menu
• fixes for 'windowed mode' behaviour
• fixed missing font character in chinese version
• fixes for various localization bugs
• fixed wrong controller glyphs in the tutorial level
• various minor tweaks and improvements
v104 (Apr 14, 2022)
• Controller’s VDFs are now bundled with the game
• Updated Steam controller configuration localization
• Fixed levers and gates visual overshoot bug
• Fixed gamepad disconnection message having a background
• Fixed problems with dynamic moving objects
• Fixed window bar not visible when in windowed fullscreen
v107 (Apr 23, 2022)
• fixed bugs related to levers
• fixed a fullscreen related issue
v109 (Apr 23, 2022)
• fixed an issue with rotating objects (e.g. bridges with levers)
Post edited April 26, 2022 by Berzerk2k2