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Personally, I'm very pessimistic about this getting resolved anytime soon.

Daedalic team have their hands full with the (by all accounts) incredibly rushed and buggy sequel (saw it coming - and can't say it coming true makes me happy, I liked what they were -trying- to do.)

GOG knew about the issue since November, but didn't do anything.

Unless GOG has some contractual leverage over Daedalic when it comes to getting a new GOG patch out... well, things look pretty glum if you want to play Untold Legends.
That's disappointing. I don't think they have their priorities straight. Sure, it's a tough business, but the fact is that they bit off more than they could chew at some point. If they were less ambitious in the shiny blingy stuff department, they might have more resources on the QA and "unexpected problems" department. After all, programming always takes much longer than you plan by the time you get to the end...

I sort of like Blackguards, but the occasional bug (I had a minor one that actually was fixed with a patch several months ago) and the sometimes miss-miss-miss-repeat slog cycle can mire the game a bit. I know it could be better.
If I want to play the game, should I just play the base game, to avoid the bugs, and then instal the DLC and play it, or do I have to start a new game to enjoy play the DLC content?
I have contacted Daedalic yesterday and received an answer today. They will contact GOG and make sure that the game does receive the 1.6 patch asap.
Still no patch it seems....
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flungpoo: Still no patch it seems....
I am on it. Have contacted Daedalic today the third time but it's getting a bit complicated. I need your help.
Fact is that GOG version AND STEAM version are on version 1.5. It is said here that somebody said in the STEAM forum to have fixed the issue by using the 1.6 patch on the Daedalic site which does not work with the GOG version. I need proof that this really happened. I cannot find th epost on STEAM which actually confirms that the issue is fixed there. If STEAM is on 1.5 and GOG is on 1.5 Daedalic probably won't do anything as long as both plattforms have the same issues and possibilitys. If it is however possible to apply 1.6 patch on the STEAM version and not on the GOG version then this would be a sign that they treat their customers differently and I could tell them this. I really need a link to the STEAM post where it is said that THEIR version is or can be fixed by using the 1.6 patch. I will also search the forum and see if I can find it. So far I only can tell Daedalic that their retail version is on ver. 1.6 and GOG and STEAM is only on 1.5. They probably will say that these are different patches and the retail version 1.6 is identical to the digital release patch 1.5. This I want to prevent and I need proof and information. Please help me!

Edit: Couldn't find anything on the STEAM forum. I could however find a reply from Daedalic on the GOG forum in which they say what I was afraid of. Retail 1.6 contains the same as GOG 1.5 and GOG 1.5 is the newest release available.

http://www.gog.com/forum/blackguards_series/problems_with_applying_dlc_and_15_patch/post9

May it be possible that the ones having problems with their savegame have not applied the 1.5 patch correctly? Does everybody experience this problem? If I cannot tell Daedalic something I guess they simply will finish my request by saying that GOG already has the newest release.
Post edited March 16, 2015 by MarkoH01
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MarkoH01: If STEAM is on 1.5 and GOG is on 1.5 Daedalic probably won't do anything as long as both plattforms have the same issues and possibilitys.
Game's still broken by the DLC. Even if its broken in the same way on GOG and Steam, that's no excuse on their part.

Also, I still have that e-mail from Daedalic's Marc promising a patch after release of Blackguards 2.

Don't get stuck arguing semantics.

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MarkoH01: May it be possible that the ones having problems with their savegame have not applied the 1.5 patch correctly?
It would be difficult to screw up patching seeing how the patch is just a single-file installer doing all the work automatically.

I still have the corrupted save files. I submitted them to GOG, and they confirmed the issue (though that's about as far as they got). If you read the replies I quoted before in this thread, you'll see how it was something supposedly handed over to GOG product support team.

Edit: For what it's worth - mine was a clean 1.5 installation. No previous versions and no errors during installation whatsoever.

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MarkoH01: Does everybody experience this problem? If I cannot tell Daedalic something I guess they simply will finish my request by saying that GOG already has the newest release.
As far as I'm concerned, Daedalic had no intention of fixing this when they were informed of the issue. I never had them ask for the save game files, despite sending a detailed problem description pretty much giving them a big sign saying "there's a problem with THIS" (the issues begin with very specific encounters), and asking from my end if they wanted the files and where to send them.

Marc from Daedalic wrote to me specifically: "I heard of this problem before but i fear that we don't have the capacitys to adress this right now, since we are on a tight time scedule for Blackguards 2."

They weren't going to support their product back then, and from the look of things they have no intention of doing it right now, despite the PR assurances (i.e. what I'd call lies at this point).

Bottom line - the DLC breaks the base game, Daedalic is aware of this, GOG is aware of this, nobody gives a crap.
Post edited March 19, 2015 by Lukaszmik
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MarkoH01: If STEAM is on 1.5 and GOG is on 1.5 Daedalic probably won't do anything as long as both plattforms have the same issues and possibilitys.
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Lukaszmik: Game's still broken by the DLC. Even if its broken in the same way on GOG and Steam, that's no excuse on their part.
Of course a broken game still is broken and should be fixed but I've searched the complete Steam Forum to find people who has experienced what you did and I could not. There was only a very brief periode with such a problem after release of the 1.5 patch which was fixed there on the same day.

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Lukaszmik: Also, I still have that e-mail from Daedalic's Marc promising a patch after release of Blackguards 2.
Don't get stuck arguing semantics.
Maybe you should remind him now that Blackguards 2 is released?

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MarkoH01: May it be possible that the ones having problems with their savegame have not applied the 1.5 patch correctly?
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Lukaszmik: It would be difficult to screw up patching seeing how the patch is just a single-file installer doing all the work automatically.
I just read that some people did think that the PC crashed before the patch process has been finished and they aborted the patching. After this they experienced some problems which weren't there anymore after completely reinstalling the game and the patch. But your installation was allright as you said - so this could not be it.

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Lukaszmik: If you read the replies I quoted before in this thread, you'll see how it was something supposedly handed over to GOG product support team.
Yes, I read it and again, don't misunderstand me. I don't want to defend Daedalic at all. If there is a game breaking bug it has to be patched and if I can reproduce the problem I will fight to the death until they have fixed it. That is why I am asking - we all only want a working game in the end. But it would be much easier to build up some pressure if more people had experienced the issue you have experienced or if I can reproduce it myself.

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Lukaszmik: Marc from Daedalic wrote to me specifically: "I heard of this problem before but i fear that we don't have the capacitys to adress this right now, since we are on a tight time scedule for Blackguards 2."
One problem Daedalic has - and this is one I experienced, too while I was communicating with them the last days (four mails) - is that sometimes one person does not know what the other has said. They are not very well organized and I would persume that they simply forgot.

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Lukaszmik: Bottom line - the DLC breaks the base game, Daedalic is aware of this, GOG is aware of this, nobody gives a crap.
No, the bottom line is (or should be) that if I can reproduce the bug I will annoy Daedalic so much that they WILL fix the game in the end. Hell, they live in the same city and if they don't want to answer my mails I will pick up the phone. I can be extremely stubborn and usually I've achieved my goal :)

Maybe you could send me a savegame BEFORE the fatal encounter and tell me what I have to do to experience the bug.
Post edited March 19, 2015 by MarkoH01
I thought it was just me who experienced this bug, since google didn't find any relevant results.
Good thing then I make a new save at the start of each chapter, so I don't lose too much of a progress. I will keep a backup and try out 1.6.

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MarkoH01: Maybe you could send me a savegame BEFORE the fatal encounter and tell me what I have to do to experience the bug.
Since whoever you replied to has not responded you may have my save.
Simply go to Thenrian and fight (and win) against the suspicious figure. The save should be corrupted after that.

Load save '1' for the save start of the chapter, the rest of the saves should be corrupted due to the bug.
http://host-a.net/u/EEs/Save_copy.7z
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Torian: I thought it was just me who experienced this bug, since google didn't find any relevant results.
Good thing then I make a new save at the start of each chapter, so I don't lose too much of a progress. I will keep a backup and try out 1.6.

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MarkoH01: Maybe you could send me a savegame BEFORE the fatal encounter and tell me what I have to do to experience the bug.
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Torian: Since whoever you replied to has not responded you may have my save.
Simply go to Thenrian and fight (and win) against the suspicious figure. The save should be corrupted after that.

Load save '1' for the save start of the chapter, the rest of the saves should be corrupted due to the bug.
http://host-a.net/u/EEs/Save_copy.7z
Thank you very much Torian for helping me out here (+1). I've downloaded your savegames and will try to reproduce the bug so I can tell Daedalic exactlly why this game still has to be fixed. They have not replied to me since the last time I wrote them but I will push them as soon as I have reproduced the bug - that is a promise! I just need to know if you only have to onstall the normal game or also the DLC (I have both so I can test both). It would also help me if you could tell me which OS you run ( I have the possibility to test it on win7 (64) and WinXP).

Regarding ver. 1.6. you are mentioning in your post: please remember that the GOG 1.5 ver. should be identical to the retail 1.6 ver. and it is not possible to use the retail patch for the GOG version.

I will try to check it out at the weekend. During the week I have not enough time to do so. Again, thank you very much!
Post edited March 25, 2015 by MarkoH01
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MarkoH01:
I use windows 8, and I did install every other patch available to gog before starting a game (1.5 and the dlc)

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MarkoH01: Regarding ver. 1.6. you are mentioning in your post: please remember that the GOG 1.5 ver. should be identical to the retail 1.6 ver. and it is not possible to use the retail patch for the GOG version.
oh well... guess I have to skip doing the DLC for now
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MarkoH01:
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Torian: I use windows 8, and I did install every other patch available to gog before starting a game (1.5 and the dlc)

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MarkoH01: Regarding ver. 1.6. you are mentioning in your post: please remember that the GOG 1.5 ver. should be identical to the retail 1.6 ver. and it is not possible to use the retail patch for the GOG version.
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Torian: oh well... guess I have to skip doing the DLC for now
Thank you. Unfortunately I don't have Win8 but I will test it on Win7 and WinXP and see how it works.
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Torian: I thought it was just me who experienced this bug, since google didn't find any relevant results.
Good thing then I make a new save at the start of each chapter, so I don't lose too much of a progress. I will keep a backup and try out 1.6.

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MarkoH01: Maybe you could send me a savegame BEFORE the fatal encounter and tell me what I have to do to experience the bug.
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Torian: Since whoever you replied to has not responded you may have my save.
Simply go to Thenrian and fight (and win) against the suspicious figure. The save should be corrupted after that.

Load save '1' for the save start of the chapter, the rest of the saves should be corrupted due to the bug.
http://host-a.net/u/EEs/Save_copy.7z
I've installed BG, BG-DLC and the latest patch.
I've loaded Savegame 1 and it was the only save I was possible to load. All other saves (last battle, autosave ect.) only take me to the menü.
I am leaving the city using exit and go to Thenrian. Then I have an encounter which I win.
In Thenrian I click on the suspicious figure and another fight starts which I win. The game will be saved again.
I was still able to load savegame 1 which was not affected. I was also able to load last battle. I was not able to load quicksave or autosave though - they are taking me back to menu. Every savegame done after the last encounter is corrupted.
Post edited March 28, 2015 by MarkoH01
I just wrote another mail to Daedalic - telling them that this is a really urgent mistake which is always reproducable. I demanded reply and a fix ASAP. Let's see what they say. I'll keep you informed!
Thank you for confirming this and bringing this problem to their attention.
I've temporary put this game aside, playing pillars of eternity, until a patch or fix arrises