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Hi guys,

Patch 2.0 is now available! Here a message from the developer:

Hi all,

we’re sorry for all of you who experienced problems while playing Blackguards 2 in the past and therefor we’re happy and proud to say that we’re releasing patch 2.0 for Blackguards 2 right now.

The patch fixes a lot of major bugs like the often reported freeze-issues at some points of the game as well as some incorrect behavior of the AI at certain points. We also worked on a huge list of minor bugs like graphic glitches and smaller issues like not working Steam achievements. There also have been some reports about balancing issues. We also worked on that. All this bug-fixes and improvements will now hopefully allow you to experience a lot smoother gameplay in Blackguards 2.

And last but not least and - because of we can’t say it out lot often enough – Thank you for your support and feedback! You guys are awesome!

Please find the detailed change-log below. If you should experience further problems while playing Blackguards 2 please contact us here or our technical support team via support@daedalic.de so we can work on fixing the issue.

Your Team Daedalic

Changelog Blackguards 2 Patch 2.0:

Major Bugs:
Fixed issues with passing blow interrupting AI scripts on special occasions
Fixed win conditions with petrified enemies in several end game battles
Removed two possible timing issues with Sandghost "devour" attack
Fixed soft freeze when Kulminatio level 3 hit its target
Fixed possible soft freezes when AI's died during their turns
Fixed an issue with speech being interrupted if app focus was lost
Fixed an issue that made it possible to start the campaign with only mercenaries
Fixed Korean book font
Fixed Problem that potentially hindered the process of Zurbaran's story

Minor Bugs:

Fixed graphic glitches when applying overlays to pot helmet
Fixed animation glitches in training fights
Fixed a couple of battle-log issues with special attacks of monsters
Improved sound fix in cut-scenes
Fixed some issues with NPC barks
Removed unnecessary colliders in scenes to improve performance and stability
Improved crane load dropping precision
Added “game over” trigger if thief in Labyrinth 3 dies before pulling the lever
Added “game over” trigger if Cassia dies in Labyrinth 3
Fixed alternative win condition at Niobe's estate
Fixed Blood Organ's Jumper conversion issues and conversion count for achievements
Fixed one minor AI issue with Legionnaires sometimes not using levers correctly
Fixed a bug in Insectoid Archer AI concerning attacks on destructible objects
Improved scripted camera movements during in-battle dialogues
Added missing blood organ to battle of Mengbilla
Fixed LOS issues with the inner wall in Mengbilla
Improved escape zone functionality so players don't have to wait inside escape zones until win is triggered
Improved take cover routines in AI. Melee fighters in cover will now properly fight back from within cover
Fixed a win condition issue in the Lorfas preparation battle
Cleaned up hex-field in Goblin mine, disabled cells with obstacles
Improved team-AI reactions on bridge outpost battle
Fixed an issue with the gate in defend battles of the first Chimera creator
Fixed some minor issues in Ghouls' berserk behavior
Fixed dialogue timing in first expedition battle

Balancing:

lowered Adamant's Astral Points, delayed Sandghost respawn in Adamant battle
Corrected Stamina consumption for several special attacks of monsters
Increased damage output of Cassia's trained spider
Increased fire resistance of insectoids and legionnaires
Increased damage of daggers
Increased stamina cost of dual wield maneuver
Added damage bonus to 2nd level and above of "Hawkeye Marksmanship" spell
Added knockdown resistance to "Standfast Catlike" spell
Increased total adventure points gained in easy mode
Increased parry chance of enemies in hard mode
Trainers in Heldenrain before Jungle-fight
Changed difficulty-value for Mengbilla and Adamant-Fights
Post edited February 06, 2015 by Paczyk
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Paczyk: Hi guys,

Patch 2.0 is now available! Here a message from the developer:
...
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Ravenvolf: I only see patch 1.5 in my account section, has patch 2.0 been taken down?
Are you looking at Blackguards 1 or Blackguards 2? Blackguards 1 has never been updated to version 2.0...
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JudasIscariot: Are you looking at Blackguards 1 or Blackguards 2? Blackguards 1 has never been updated to version 2.0...
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Ravenvolf: I was looking at Blackguards 1, it was flagged as updated in my account section. Must have been an erroneous update flag then.

Thanks for the clarification.
Ah, that was the German manual that was added today to both Blackguards games :)