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How is the Linux support for this game? Does it run with wine? I'm interested in buying it if it runs on Linux.
Thank you for your interest! The native Linux release will arrive within a couple of weeks.

In the meantime, many linux players are enjoying the game on Proton.
Post edited August 30, 2021 by GrapeOcean
Thanks, looking forward to it!
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GrapeOcean: Thank you for your interest! The native Linux release will arrive within a couple of weeks.

In the meantime, many linux players are enjoying the game on Proton.
Looking forward to release too
And its out.
Looks promising, though there seems to be a fair number of bugs to iron out.

* Frequent crashes (segfault) on area transition (also, for me - always when attempting to enter castle district)
* Very slow in fullscreen mode, mouse movement lags 3-4 seconds
* High CPU usage even when idle (100%-115% on title screen, about 200% in game when paused)
* Moderately high memory usage, fresh load (Market Street) went from 4.9GB to 6.8GB resident while paused
Update on CPU usage.

The high CPU usage appears to be in part caused by VSYNC being turned off in the graphics options, enabling it lowers CPU usage to a more reasonable 30% on the title-screen and (still a tad high) 140% when paused in-game.
Do you have any plans to use Vulkan in the Linux version?

I see the game is using Unity 2021.1.20f1 and it even runs with -force-vulkan but it has some color distortion and crashes more often than with default OpenGL mode.

Vulkan mode will allow using better tools like framerate limiting Vulkan layers and so on and in general can provide better performance.
Post edited March 20, 2022 by shmerl
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shmerl: Do you have any plans to use Vulkan in the Linux version?

I see the game is using Unity 2021.1.20f1 and it even runs with -force-vulkan but it has some color distortion and crashes more often than with default OpenGL mode.

Vulkan mode will allow using better tools like framerate limiting Vulkan layers and so on and in general can provide better performance.
Thank you for the feedback - it was forwarded to the developer team!
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GrapeOcean: Thank you for the feedback - it was forwarded to the developer team!
Thanks! And a general suggestion - if you could add some framerate limiting option in the game settings, it would be useful.

vsync off / on isn't really very well matching modern hardware that supports adaptive sync (VRR) for example. So having no vsync enables using VRR and framerate limiting allows avoiding overtaxing the GPU if the game pushes too many frames.
Post edited March 21, 2022 by shmerl
Do you plan to update the Linux version? I see it's still at 1.2.08, while Windows version is at 1.2.13 so it's falling behind.

Or those updates are for Windows specific bugs?
Post edited March 25, 2022 by shmerl
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shmerl: Do you plan to update the Linux version? I see it's still at 1.2.08, while Windows version is at 1.2.13 so it's falling behind.

Or those updates are for Windows specific bugs?
Certainly, they are kept in sync. Sometimes, due to resource bottlenecks (upload speed for Steam or GOG), Linux versions may deliver a tad bit later.
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shmerl: Do you have any plans to use Vulkan in the Linux version?

I see the game is using Unity 2021.1.20f1 and it even runs with -force-vulkan but it has some color distortion and crashes more often than with default OpenGL mode.

Vulkan mode will allow using better tools like framerate limiting Vulkan layers and so on and in general can provide better performance.
+1 to Vulkan. Vulkan performance is usually much better than OpenGL.