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Post edited March 21, 2022 by Blopagol
For easier bug reporting it would be really nice if you could open some bug tracker, it's much more effective than reporting bugs through e-mail because others can track already reported bugs and avoid duplicating reports.

Pillars of Eternity had one in the past for example. You can use Github or something the like for it.

Just to report a minor bug - when switching weapon sets with keyboard (X) the sound effect doesn't play, which plays when you switch it with the UI button.
Post edited March 22, 2022 by shmerl
Encountered graphics distortion in the Merchant's Road area (Linux version).

I opened a bug here in case it's a problem with Mesa:

https://gitlab.freedesktop.org/mesa/mesa/-/issues/6180

UPDATE:

For those with AMD cards, to fix this use this:

radeonsi_zerovram=true
Post edited March 22, 2022 by shmerl
Thank you for your feedback!

We are happy to confirm that the game has a bug reporting feature - please press Alt+B to open its form. We have just updated the initial post of the current topic - thank you for the heads-up.
Post edited March 22, 2022 by GrapeOcean
The game crashes for me alway at the same place in the first minutes of the game: During the loading sequence of the Crone's Cottage map, right after the lord gets murdered... I tried it several times. It's a pain, especially as I always have to replay the sequence.
An improvement suggestion.

It would be nice to add information about races, classes and skills etc. into the compendium that can be accessed at any point. Right now the only way to see something like what bonuses various classes provide is to go character creation menu or look up on-line resources.
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shmerl: An improvement suggestion.

It would be nice to add information about races, classes and skills etc. into the compendium that can be accessed at any point. Right now the only way to see something like what bonuses various classes provide is to go character creation menu or look up on-line resources.
Thank you for your feedback. It was forwarded to the developer team.
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Wolfram_von_Thal: The game crashes for me alway at the same place in the first minutes of the game: During the loading sequence of the Crone's Cottage map, right after the lord gets murdered... I tried it several times. It's a pain, especially as I always have to replay the sequence.
Sorry to hear about your issue. This looks like a very rare problem. For some players, it helped to change the resolution or the monitor itself to avoid such crashes.
Post edited March 23, 2022 by GrapeOcean
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Wolfram_von_Thal: The game crashes for me alway at the same place in the first minutes of the game: During the loading sequence of the Crone's Cottage map, right after the lord gets murdered... I tried it several times. It's a pain, especially as I always have to replay the sequence.
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GrapeOcean: Sorry to hear about your issue. This looks like a very rare problem. For some players, it helped to change the resolution or the monitor itself to avoid such crashes.
That did the trick, thanks. Of course it's only a workaround so I hope the bug can be hunted down.

Anyway, another thing: I have a tooltip that just doesn't want to disappear (the one where you are instructed about the Command Company options - I did what it ordered me to do but it stays on). Is there a way to deactivate the tooltips? I didn't find an option in the gameplay options...

EDIT: and another issue: When I quicksaved my game the whole GUI disappeared and I wasn't able to do anything else than running around (escape did't bring up the menu either). It seems to happen 1 time in 10-20 quicksaves.

EDIT2: I'd like to have an option to hide the map decriptions/points of interest. That way there would be a greater emphasis on actually exploring a "real" location rather than just running from one artificial highlighted point to the next.
Post edited March 23, 2022 by Wolfram_von_Thal
One visual issue - Helgenhar is losing his beard when wearing Chained Skullcap.
Thank you everyone for your feedback. It was forwarded to the developer team.

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Wolfram_von_Thal: Anyway, another thing: I have a tooltip that just doesn't want to disappear (the one where you are instructed about the Command Company options - I did what it ordered me to do but it stays on). Is there a way to deactivate the tooltips? I didn't find an option in the gameplay options...
If the issue still persists, could you press Alt+B to send a report? This occurred during the Crone tutorial we assume.
Post edited March 24, 2022 by GrapeOcean
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GrapeOcean: Thank you everyone for your feedback. It was forwarded to the developer team.

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Wolfram_von_Thal: Anyway, another thing: I have a tooltip that just doesn't want to disappear (the one where you are instructed about the Command Company options - I did what it ordered me to do but it stays on). Is there a way to deactivate the tooltips? I didn't find an option in the gameplay options...
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GrapeOcean: If the issue still persists, could you press Alt+B to send a report? This occurred during the Crone tutorial we assume.
It disappeared when I changed the map. Yes, it was during the Crone tutorial.
FYI: Mesa is getting a workaround for zeroing VRAM for Black Geyser :)

See: https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15559
Hello,

BUGS

i run game for game console:

BlackGeyser.exe -devconsole

And in game pressing F2 doesnt work, as other cheats.

In Rothgor realm I cannot proceed with Enter Rothgor sanctuary quest, because skull before bridge starts movie mode and than all hangs.

FEEDBACK
There are too few potential party members. Thiefs and mages are killed by 1-2 blows usually.
I teamed with goddess and dwarf gone away, so now I must walk through Rothgors realm with my fighter and Arvex only.
If there was possibility to hire custom mercenaries with dual classes, that problem would dissapear.
Or add at least 2-3 tanks or multiclass fighters to game.
Post edited March 27, 2022 by EvilMonster
Sorry to hear about the issues you're experiencing. Are you playing at Story or Normal difficulty?

When the game hangs before the bridge at the skull, could you press the Alt+B key combination on your keyboard and send the developers a bug report with the form? It will allow them to investigate and fix the issue.
I encountered a confusing issue with brewing and drying usage.

For instance, take Powder of Staggering recipe.

https://i.imgur.com/Dtfr2Zm.png

If you look at the scroll itself, it says to dry a portion of Shockwing over Low heat for 8 hours and then crush it into powder with a mortar.

I assumed that recipe would be recorded and didn't keep the scroll. Then when I opened the brewing/drying interface, I saw this:

https://i.imgur.com/ACRp35c.png

Note how "show recipes" only appears for Brewing, not for drying. So I assumed that powder would need to be brewed. And even more confusingly, pressing "place ingredients" actually places a Shockwing (not dried one) into the brewing interface which obviously producers and invalid brew.

What's worse is that the recipe text on the right already says nothing about actual need to dry and crush the ingredient and neither it mentions heat level anymore. So not saving the scroll prevents one from knowing that.

So kind of several problems at once with this. I hope you can fix it.

Basically:

1. There should be [Show recipes] button in the drying tab as well (only for relevant ones).
2. Recipes for drying shouldn't appear in brewing.
3. Exact instructions should be listed in the saved recipe, not just in the scroll item.
Post edited March 28, 2022 by shmerl